Author Topic: Sanguis Astroism  (Read 1043973 times)

Indirik

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Re: Sanguis Astroism
« Reply #3735: February 07, 2014, 06:08:29 PM »
I suppose the most important thing is I want the dev team to acknowledge that the mechanics for religions need work so this sort of takeover is more difficult and the other members of the religion have some way to fight back. Some have agreed to this point and claim they're working on it but others don't seem convinced.
I'll say it: The game mechanics for religions need work. Religions are guilds, as far as game mechanics are concerned. Guild structures were never intended to hold the kind of power that large religions can amass. Large religions concentrate large amounts of power. Large amounts of power make for lots of fun. If we want large religions, and the concentrations of power and fun that they enable, then religious structures will have to be modified to account for the kind of power that can be amassed in them.

My personal opinion: what happened in this case was not an abuse or cheating. It was a legal use of the game mechanics. However, I think that the game mechanics need to be adjusted to prevent something similar from re-occurring in the future.

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SA has become a larger institution then any realm the game's ever had.
This is not correct. I can think of three realms off-hand that have been larger than SA ever was.
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