It sounds like we're all talking different things now. I can only say that what I have been saying (Maybe my communication is not good enough to get across to people so I apologize but that can't be helped) is that there are differences between adventurers and nobles and those should exist. However, I am in favor of "fair" differences enforced by mechanics. Right now, that involves arresting and beating up adventurers. The results of arrests are ultimately left to the judge. For those their judgment will have to be trusted. But for beatings, an adventurer can be wounded (maybe seriously wounded, not sure) by any random noble with a unit who just happens to be in the area. I'm not saying it always happens, but maybe there are some sadistic characters who would. With the new wounding system, I'd advocate for light wounds scaling upwards depending on unit size.