Author Topic: Legend: new D&D-variant tabletop game, designed for speed and ease of play  (Read 6902 times)

Anaris

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It's releasing officially this Friday, and there's a bunch of information about it here: http://www.reddit.com/r/rpg/comments/mm6i4/legend_a_new_tabletop_rpg_system_releasing/

I've been peripherally involved in its development, and I'm very pleased with what these people have created.  It looks to be much, much easier for someone like me, who doesn't want to spend hundreds of hours carefully optimizing characters, to play and get lots out of.

It uses a very streamlined class system that is much easier to understand than D&D's, and vastly easier to tinker with if you're of a mind to create your own.

One of the guiding principles in creating Legend was to make sure that any class at level X has an equivalent power level to any other class at level X, within reason.  This means that rather than having spellcasting classes ruling the game by higher levels, many spells have been removed, all those that remain have been reworked, and non-spellcasting classes have been given many more interesting abilities.

Anyway, I don't tell this very well, so go look at that Reddit thread and read about it there. You can also ask questions there, where the official Legend publicity guys can answer them.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan