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BM culture

Started by Solari, December 04, 2011, 03:38:32 PM

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Vellos

Quote from: Dante Silverfire on December 07, 2011, 03:28:58 AM
Either way, a shake up on Atamara due to an invasion of non-humans could be quite interesting. I cannot comment on the other continents current state of affairs (except Dwilight which I would say would not be fitting) so it sounds like an interesting proposal.

Indeed.

An invasion on Dwilight would be silly.

It's so huge that "invasion politics" wouldn't play out in the same intense way they did on, say, Beluaterra. Invaders could wipe out the entire Moot, and still have the Astroist realms kind of shrug and go "whatever." Being so segmented into "mini-continents" means an invasion wouldn't play out as well.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

GoldPanda

Quote from: Indirik on December 07, 2011, 03:17:25 AM
No, that would be boring. Too much temptation for people with grudges to time their entry into the war until the CE/Tara block was too crippled to recover, but not too long to put a stop to it before all is lost.

What would be *interesting* is if the invaders started picking off the small guys individually. Then you'd really see some scrambling. Would the northern realms pull it together fast enough, and drop their internal conflict in time to stop it? Would the CE/Tara block abandon their grudges and save them, or let them die and count on their power/unity to defeat the invaders on their own?

That would not be fair either. CE would just blackmail the northern realms: "I'll save you if you do this, this, and this..."

Please leave any experimental projects like "IR-free island", "no character limit island", etc., to Beluaterra, because:

1. Other islands are exposed to new players, whose first impression of BM will be whatever island they started out at. Beluaterra is populated with players who have at least experienced a little bit of the other islands, because they had to have immigrated to Beluaterra. Imagine a new player who started out on an IR-free island, plays for a year, and then immigrates to another island, and gets a military leadership position. Guess what he's going to do? What if he's used to stuffing five characters in one realm? Will he be tempted to multi-cheat?

2. Players in Beluaterra signed up for crazy stuff happening. Players in AT and EC just want a "vanilla", basic BM experience. Is that so wrong? As someone mentioned earlier, some of us play BM for new thrills, and some of us play BM for familiar comforts.

Finally, player retention is a problem, yes. But if we invite in clanners? Then we'd have two problems.  ;D

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qui audet vincit

Draco Tanos

Beluaterra should never be "IR-free".

JPierreD

Repeating myself, how about a poll on each continent, so we know not only individual opinions, but also what most players think?
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Shenron

Am I the only one who likes new BM better than old BM? I found that before positions were much more solid (they didn't budge) and this severely limited the type of person who could inhabit leadership positions; particularly to the type that just tries to satisfy everyone.

For example, I can't imagine my character Shin (who is a greedy, lying, manipulative, religious douche-bag) in the old BM, everyone would have turned on him too fast and he could never have seized power. Nowadays the politics is more fluid and characters like Shin can get a very good grip on people. In the past (and I'm talking long long ago) you'd have to keep your head down and follow orders for like a year before getting anywhere.

Obviously this isn't a black and white case where old = boring and new = exciting but I've certainly noticed that now everyone is at each others throats a lot more and I personally love it.

I understand however that some of you miss the team-oriented gameplay. My condolences.
My language: (Apologies for any confusion this results in.)
Awesome = Ossim
Tom = Tarm

Norrel

I think that each continent should subscribe to one style of play. It's not like we have a surplus of nobles, so having redundant continents is kind of silly.

Currently, all continents apart from AT and EC have some sort of gimmick, or attraction. I don't think we should do anything as hamfisted as sinking one of the vanilla continents, or merging them together. How about adding one such gimmick? Adding a gimmick to one of them would allow us to cater to a wider playerbase.
This gimmick should not be a "FFA zone" thing, because people would freak out and it would ruin the continent. What could an alternative gimmick be that wouldn't be so extreme as to "ruin" the continent, but could still fill a niche that, so far, is not filled by any other continent?

How about victory conditions? This is something every other strategy game has, but isn't in BM, and we could fill a niche using it. I have no idea how it could be implemented, but hey, food for thought.
"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre

Tom

Quote from: Chénier on December 07, 2011, 12:28:39 AM
Challenging clans is to challenge multiers.

I'm not saying that all people in clans cheat, but if their first interest in the game is to prove something, then the temptation to do so is quite stronger. And since they are new, they don't have anything to lose by cheating.

I'm concerned of the impacts such a policy might have...

I agree, we may need to have to establish a new rule: You cheat, you lose. All of you. The entire clan.


Basically, what I'd do is support guild-like structures on the player level. Let players join a clan, openly. Let the clan do whatever it wants. But if any of its members is caught multi-cheating but once, the entire clan gets dishonoured and permanently flagged.

That might result in the opposite: Clans being strong defenders of our anti-cheating policies.


Perth

Quote from: Indirik on December 07, 2011, 03:17:25 AM
Would the northern realms pull it together fast enough, and drop their internal conflict in time to stop it?

I'm gonna go with a big "doubt it" on that one....  :-\

Quote from: Dante Silverfire on December 07, 2011, 03:10:34 AM
I mean, being on CE's side of things (Coria) I think this current war is rather interesting and all, but frankly CE is going to win unless we just make a massive military strategy error which I don't see happening as long as Enri is still general of CE, so although it'll maybe take another 6-12 months, CE will win the war and the continent will be back in a hegemony type situation.

Barring some kind of huge military error or political shift (someone significant changing sides, etc.) I think you are right. And, oh so perfectly, it seems CE's victory may come timed well with the New Estate System's move to the stable islands meaning it will probably afford the CE block enough spare nobles to destroy a Northern or Southern (or one of each) realm to prop up yet another colony to further enforce their vice-grip over the island.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

De-Legro

Quote from: Tom on December 07, 2011, 09:44:34 AM
I agree, we may need to have to establish a new rule: You cheat, you lose. All of you. The entire clan.


Basically, what I'd do is support guild-like structures on the player level. Let players join a clan, openly. Let the clan do whatever it wants. But if any of its members is caught multi-cheating but once, the entire clan gets dishonoured and permanently flagged.

That might result in the opposite: Clans being strong defenders of our anti-cheating policies.

If nothing else it would be a interesting social experiment.
Previously of the De-Legro Family
Now of representation unknown.

JPierreD

Quote from: Slapsticks on December 07, 2011, 08:56:21 AM
What could an alternative gimmick be that wouldn't be so extreme as to "ruin" the continent, but could still fill a niche that, so far, is not filled by any other continent?

How about mortality? Everyone is treated as a hero for combat mortality, and being stabbed is made potentially deadly. I doubt I am the only one who would love to play in such kind of isle.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Norrel

Quote from: JPierreD on December 07, 2011, 10:27:28 AM
How about mortality? Everyone is treated as a hero for combat mortality, and being stabbed is made potentially deadly. I doubt I am the only one who would love to play in such kind of isle.
That'd be cool.
"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre

De-Legro

Quote from: JPierreD on December 07, 2011, 10:27:28 AM
How about mortality? Everyone is treated as a hero for combat mortality, and being stabbed is made potentially deadly. I doubt I am the only one who would love to play in such kind of isle.

Ummm, we did this for the 4th invasion. While a vocal minority like myself were quite pleased with it, the overwhelming response was not kind. I haven't seen the feedback stats, but I have a feeling it would be a rather small niche island.
Previously of the De-Legro Family
Now of representation unknown.

JPierreD

Quote from: De-Legro on December 07, 2011, 10:48:26 AM
Ummm, we did this for the 4th invasion. While a vocal minority like myself were quite pleased with it, the overwhelming response was not kind. I haven't seen the feedback stats, but I have a feeling it would be a rather small niche island.

I'd hate to have mortality imposed on Dwilight, for example, but I'd love there was an island I could create a character or emigrate which had mortality. I'd say the problem is having it imposed in an island with many characters were made with plans that would not involve the risk of mortality.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

vonGenf

Quote from: Shenron on December 07, 2011, 08:51:58 AM
Am I the only one who likes new BM better than old BM?

I tend to think of it as "Dwilight is better than Atamara" more than new/old BM. But hey, maybe I moved just at the moment when BM changed?
After all it's a roleplaying game.

GoldPanda

Quote from: Slapsticks on December 07, 2011, 08:56:21 AM
I think that each continent should subscribe to one style of play. It's not like we have a surplus of nobles, so having redundant continents is kind of silly.

Currently, all continents apart from AT and EC have some sort of gimmick, or attraction. I don't think we should do anything as hamfisted as sinking one of the vanilla continents, or merging them together. How about adding one such gimmick? Adding a gimmick to one of them would allow us to cater to a wider playerbase.
This gimmick should not be a "FFA zone" thing, because people would freak out and it would ruin the continent. What could an alternative gimmick be that wouldn't be so extreme as to "ruin" the continent, but could still fill a niche that, so far, is not filled by any other continent?

How about victory conditions? This is something every other strategy game has, but isn't in BM, and we could fill a niche using it. I have no idea how it could be implemented, but hey, food for thought.

I claim that you are claiming this out of ignorance of the lore on AT and EC. :) When I say vanilla, I mean vanilla game mechanics. AT, EC, and Far East have normal game mechanics. That doesn't mean that every single realm on those islands are exact clones of each other. They all have different cultures and traditions. They all add intrinsic value to BM. That's a lot more valuable than "gimmicks".

Before declaring any island to be "boring", or "not fun for me", you would have to play in every realm in it. Otherwise, it's just an unfair blanket judgement, right?
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qui audet vincit