Author Topic: Large Update Bugs and Breaks  (Read 74852 times)

egamma

  • Guest
Re: Large Update Bugs and Breaks
« Reply #180: December 25, 2011, 05:47:33 PM »
Yes, that's just bad text. Some buildings have a low chance to shut down even in perfect conditions. I'm not sure how to express that better. On the other hand, some buildings also have good chances to remain open even in horrible conditions.


Can you set different flavor text for different buildings?

Maybe something like:
 "The scouts guild went out and got drunk last night."
"The demolitions workshop had a little...accident, and it will take a day to clean up."
"The healers were in a trance, devoid of thought, and forgot to start thinking again."