Actually, that part is something the Zuma have let known in the past (At least my character Marche figured that out eventually). You can't 100% rely on the Ambassador's words being the Zuma's. If you really want to interact with the Zuma, you have to talk to them directly.
I don't think enough people know or fully comprehend that it is generally safer to talk to Garret than a daimon. Let me give you an example that I think is quite descriptive and clear.
The Mysterious IslandYou are an explorer who has sailed far away from your homeland. After weeks you and your crew have at last discovered a remote but fairly large island. Once you disembark, you discover evidence that there are other humans living here. You continue to investigate until you come across a village unlike any you have ever seen.
The buildings look primitive and strange. The people have differently colored skin, dress in odd garments, and are painted in all sorts of bright colors that make you feel dizzy. They make noises from their mouths that you cannot understand. You are surrounded by these people until someone speaks in a language you understand.
He looks like you. Dresses a bit less fancily, but nevertheless it is something you have seen. He talks like you, even knows some of your homeland's customs. But you do not really trust him, for good reason, because you do not know how he came to be among these strange people and why he alone of the people like you, outsiders, is able to live there.
He tells you that the people here are humans like him and you. He furthermore tells you that they worship ancient beings that are powerful and terrible to behold. You are curious and decide you want to talk directly to those ancient beings. He tries to persuade you not to, for he says that they are not human and would not understand or care about human concerns like he can.
But you do not listen and go anyway. You find that there are in fact several of these beings and they match the description of dinosaurs that some of your paleontologists have discovered the remains of. You are fascinated, and you approach one of them.
It is a Brontosaurus, a herbivore, whose neck stretches far like a bridge over the canopy of trees. Its body is massive, and its legs like pillars supporting a monument to gods unknown to your kind. You are lucky, for it looks at you, listens to you talk, and simply turns away and leaves. Sound like thunder accompanies its every step.
You are not satisfied. Surely if those beings are worshiped by the strange humans you encountered before, then they are intelligent? The human who looked like you even said as much. You decide you must receive a response from one of them.
Then you meet another one of these beings. Before you can react, you feel a sharp pain, as though your body has been torn in half. The last thing you see before your vision fades completely is a maw of many massive teeth sharp as daggers and several times as large. It is a Tyranosaur.
Good job, explorer. You have become a meal for one of the natives' gods.
End of story. Please return to page 1 and start your adventure again.