Author Topic: Feature Cut: Paraphernalia  (Read 11761 times)

Zakilevo

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Re: Feature Cut: Paraphernalia
« Reply #15: January 28, 2012, 03:20:07 AM »
How about we just remove scouts as paraphernalia? Just let units scout? If your scout gets captured, you lose 1 unit. But to balance things out, maybe increase the percentage of your scout being captured?

Or

Maybe enable an option to form a scout party. Make people choose how many units you want to send out as scouts. More you send, more accurate your information becomes? Or to simplify things, screw the accuracy of information and just increase the capture rate.