Author Topic: Aurvandil's War Machine  (Read 78353 times)

Zakilevo

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Re: Aurvandil's War Machine
« Reply #90: February 05, 2012, 11:35:41 PM »
Wait what? You don't get much gold out of investment as before?

JPierreD

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Re: Aurvandil's War Machine
« Reply #91: February 05, 2012, 11:57:14 PM »
Unless you have enough knights you probably run your region at a reduced tax efficiency. I would guess the investment increases the raw production, not the taxed one.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

fodder

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Re: Aurvandil's War Machine
« Reply #92: February 06, 2012, 07:27:04 AM »
yes.. i know you can move gold from other continents... that's part of the point.
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egamma

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Re: Aurvandil's War Machine
« Reply #93: February 06, 2012, 08:39:47 AM »
Wait what? You don't get much gold out of investment as before?

Normally I get a message like "you spent 220 family gold to improve production in Remton. Factoring in blah blah blah, your advisors expect a return of 200 gold."

It doesn't take a genious to figure out that's a loss of 20 gold.

(misspelling is on purpose)

De-Legro

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Re: Aurvandil's War Machine
« Reply #94: February 06, 2012, 09:33:44 AM »
Normally I get a message like "you spent 220 family gold to improve production in Remton. Factoring in blah blah blah, your advisors expect a return of 200 gold."

It doesn't take a genious to figure out that's a loss of 20 gold.

(misspelling is on purpose)

Yes, but you don't know if your advisors have taken the tax rate into consideration, or if they base that upon the standard 10% tax now do you.
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Darksun

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Re: Aurvandil's War Machine
« Reply #95: February 06, 2012, 02:49:19 PM »
I'll run this experiment on Dwilight in Nifelhold.

Taxes were just collected today. I run a rate of 14%, have no problems with control (since it's the capital). I don't think that many investments, if any, have been done here recently. I would expect this to net me a tidy profit.

Code: [Select]
Region Tax Report   (8 hours, 12 minutes ago)
message to the lord and knights of Nifelhold
The following taxes were collected in Nifelhold. The tax rate for this collection was 14 % and the lords share was 10 %.

Regional income and expenses
Peasants Taxes           246 gold
Taxes from Guildhouses   + 1 gold
Buildings Upkeep - 10 gold
Militia Payment          - 46 gold
Collectable Tax Gold   191 gold
Estate of Size Peasants Tax Collected Knight Share Lord Share
Walter         40 % 2520               76 gold      68 gold     8 gold
Rohk         36 % 2268               68 gold            68 gold
Wild Lands 24 % 1512               22 gold            22 gold
Region Totals              166 gold      68 gold    98 gold

You have now invested 210 gold in this region, boosting production by 118 % to 218 %. Your advisors hope for a return of ca. 190 gold, if everything works well.
To ensure that your investment pays off, you should try to keep morale and realm control high and prevent enemies from looting. With its boosted production, Nifelhold is sure to be a prime target.

Bring it on, Summerdale :)

Chenier

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Re: Aurvandil's War Machine
« Reply #96: February 07, 2012, 01:40:09 AM »
Except you can replenish the family gold using characters from other islands. The goal may not be to introduce a perpetual money machine using a single character, but rather to increase the gold in a realm you care about at the expense of a realm you don't care about.

Or from your realm at peace to your realm at war, but yea, this is pretty much it. It's an alternative way to funnel gold from one place to another, with a gold penalty instead of a honor penalty.

Most of the time, at least on the old tax system, the investment was profitable (the region produces more than it consumed with the investment), not taking into account when it's not fully populated (thus production is below 100%), so the food production also gets boosted.

Since when? Very rare were my investments that were "profitable". I'd say 10% produce a surplus of 10-20 gold, 10% broke even, and 80% ran a deficit of 10 gold.

Tax efficiency from the new system is probably making investments a lot less profitable, though.
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Indirik

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Re: Aurvandil's War Machine
« Reply #97: February 07, 2012, 03:01:18 AM »
Tax efficiency from the new system is probably making investments a lot less profitable, though.
Good. Maybe it will put a stop to some of the gold funneling.
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Chenier

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Re: Aurvandil's War Machine
« Reply #98: February 07, 2012, 03:14:03 AM »
Good. Maybe it will put a stop to some of the gold funneling.

What's the point of a feature if you just want to kill it by new features?
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Indirik

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Re: Aurvandil's War Machine
« Reply #99: February 07, 2012, 03:17:37 AM »
You can remove it, for all I care.
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De-Legro

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Re: Aurvandil's War Machine
« Reply #100: February 07, 2012, 03:39:41 AM »
Got to agree with Indirik here. I've never been a fan of the systems that allow gold funnelling from other realms.
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Glaumring the Fox

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Re: Aurvandil's War Machine
« Reply #101: February 07, 2012, 04:24:13 AM »
I agree remove it. I actually didn't even know it existed. Im pretty slow to learn all the tips and tricks of learning how to win BM.
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JPierreD

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Re: Aurvandil's War Machine
« Reply #102: February 07, 2012, 05:06:45 AM »
Nobles draining gold for their families are the curse of many realms.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

fodder

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Re: Aurvandil's War Machine
« Reply #103: February 07, 2012, 06:33:08 AM »
Got to agree with Indirik here. I've never been a fan of the systems that allow gold funnelling from other realms.

ah. but i used to use it all within the same region. 1 lord + 1 knight.. + someone else's knight
lord = priest... invest.. boost knight's income without upping their %
firefox

De-Legro

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Re: Aurvandil's War Machine
« Reply #104: February 07, 2012, 06:52:11 AM »
ah. but i used to use it all within the same region. 1 lord + 1 knight.. + someone else's knight
lord = priest... invest.. boost knight's income without upping their %

Yes, so changing investment to use gold/bonds on hand rather then family gold would allow people to still invest, but reduce the temptation to have noble gold farms running around. There are rumours of realms that love peace because the majority of the nobles are sending gold to the family and thus the realm is poorly equipped to fight a war for example.
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