Author Topic: Reworking Prestige/Honour, etc.  (Read 34133 times)

OFaolain

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Re: Reworking Prestige/Honour, etc.
« Reply #105: April 04, 2012, 09:49:56 AM »
Despite my inexperience with this game relative to all of you, I'd like to offer some suggestions, if I could.  Hopefully you like at least some of what I wrote here, and that at least some of it is new.  Each stat could be represented by a blue/red bar that has a total fixed width with a small icon on either side of it.

Reputation (icons: +/-) - The "player-driven" stat; much like medals, each player can rate the "reputation" of the character.  Whether he upholds his bargains, follows his superiors and values his subordinates, or uses people as far as he can and kicks them to the curb.  This is a roleplay statistic without mechanical effects.  The blue is "positive" reputation, and the red is "negative" reputation; each bar would be sized to reflect the % of positive and negative votes.  So, someone with 10 votes positive and 10 negative would have a bar that is half red and half blue, but someone with 10 positive and 5 negative votes would have a bar that is two-thirds blue and one-third red.

Prowess (icons: shield/shield with crossed swords in front)- The "military stat" which increases as your character gains combat experience, this represents a noble's ability to command a unit effectively, and command the loyalty of his men.  More prowess is always good, and could be on a scale of 1 to 100, filling blue as you gain prowess.  With higher prowess (blue bar), your men can fight more effectively (CS boost, or cohesion boost?), are less likely to break in battle and you can lead more men due to your reputation as a good commander.  Heroes and Cavaliers could receive a bonus to prowess that replaces their class ability to lead more men (and maybe have a minimum prowess requirement, similar to their current minimum honor requirement?).

Largesse (closed coin purse/open treasure chest) - This stat shows how generous your character is with his or her personal wealth.  A double-edged sword statistic, both high and low largesse will give you bonuses mitigated by small penalties.  Largesse can be raised by depositing gold at a temple, buying drinks at tournaments or for your men when morale is high; it will decrease over time, requiring an expenditure of gold to maintain high largesse (as well it should).  As your character's largesse increases (blue bar), the size of unit you can command will increase, as will the effectiveness of your civil and police work and your men will wait longer for you to pay them, trusting that you *will* pay them eventually; however, a character who is generous may also be taken advantage of, and you will spend more money on unit upkeep.  As your character's largesse falls (red bar), the size of unit you command will decrease and your men will grumble sooner if left unpaid; however, you will pay less money in unit upkeep, and your stingy ways make construction in your region or estate cheaper.

Brutality (closed fist/open hand) - This stat shows how much you are loved or feared by the peasantry and is another double-edged sword stat.  As your character's brutality increases (red bar), the effectiveness of your police work, looting and hostile takeover actions is increased, and the control in your character's region (smaller cross-duchy effect for Dukes, and cross-realm effect for Kings) is increased; however, the morale in your character's region (and duchy for Dukes, and realms for Kings) is decreased and your friendly takeover actions and civil work are less effective; further, enemy friendly takeover actions are more effective as they are seen as liberators from your cruel oppression.  As brutality decreases (blue bar), the effectiveness of your civil work and friendly takeover actions is increased, and the morale in your character's region (/duchy/realm) is increased; however, the control in your character's region (/duchy/realm) is decreased and your hostile takeover actions are less effective; further, enemy hostile takeover actions are more effective, as the peasants question how all your kindness is helping them now.  The stat increases by taking actions that it boosts (only police work that boosts it is hanging rebels) and is lowered by taking actions that it hurts.

Prestige (helmet/crown) - This stat shows how much work you do for your realm and increases any time you take an action that is reported to someone within your realm.  This includes civil work, preaching, bureaucratic work, police work, sharing new scout reports with your army, holding court and participating in battles.  It affects everything you do in a positive way by making your actions a little bit more effective and increasing the size of unit you can command, while decreasing the amount you have to pay slightly simply because the peasants consider it a privilege to bask in your greatness.
MacGeil Family: Cathan (Corsanctum)
Formerly the O'Faolain, then Nisbet families