Author Topic: The Problem of Blobs  (Read 23801 times)

vonGenf

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Re: The Problem of Blobs
« Topic Start: March 20, 2012, 01:02:10 PM »
To avoid blobs, I think we need better looting and higher walls. Or, maybe, we just need a culture change to convince people that looting is good and walls are high.

The typical scenario currently is the following: Realm A and B are of roughly equal size. Realm A has a single army, realm B has three armies B1, B2 and B3.

Army A meets army B1 while armies B2 and B3 are in different regions. Army B1 is crushed, B2 and B3 are free to roam around. Realm A does not care if armies B2 and B3 loot; it has managed to cross the frontline unharmed. It beelines to the capital and storms it. Realm A dies.

We need to give a very good reason to Army A to want to avoid this scenario. We need the armies B2 and B3 to do a lot of damage, so much that army A cannot help but to turn around and fight them.
After all it's a roleplaying game.