Author Topic: The Problem of Blobs  (Read 23723 times)

Tom

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Re: The Problem of Blobs
« Reply #30: March 21, 2012, 06:39:53 PM »
I also think that option #1 is the best, most realistic and most promising idea to eliminate blob armies.

Now the tricky part is implementing it so that players don't feel it is a punishment. I would totally love to have a simulation of diseases and epidemics in the game, it would be so much fun to code and watch - but it would be no fun to play. That's why it's not there.