Please don't shout.
Why is it unfair then? What's stopping you and me from grabbing some active players and starting our own clan?
I believe it's fine for Tom to issue an edict saying "no more clans!" and start deporting nobles. However, we shouldn't act as if the clanners have deliberately and willfully violated the Social Contract, not when Tom's last known policy is "clans are fine as long as they do not exclude people". I have not seen any evidence that they have been excluding people, despite a few players loudly claiming that they have done so.
And I believe the argument that "it's unfair because this is a friendly game between friends" does not hold water. Games between friends, involving more than 2 opposing players, can still be competitive. I know most of you have played Diplomacy. I have certainly been ganged up on by friends in games before. If anything, the onus is on the losing parties to not be jerks about it. It's a lot easier to be a gracious winner than a gracious loser.
Again, just my opinion.
I'm in complete agreement with GoldPanda here.
I mean, I agree that a clan is present in these realms. That is what we are accepting as fact. What I don't agree with is that they are inherently harming the game OR breaking the Social Contract. Nothing is stopping us from getting the most active nobles on Atamara all together in a single realm and completely dominating if we wanted to. Would this be against the Social Contract? Woudl this even be considered a clan, since it consists purely of members who know each other from within the game. (Even if a few know each other outside).
The question that really matters is IF you consider the above a clan, then you will end up considering any hyperactive highly cohesive groups of nobles to be clans for the purposes of any rulings on clans, even if they are not (and are proved not to be.)
This case seems very simple to me:
1. The clan isn't being exclusive as many have attested to being able to work with and join them.
2. Nothing in the Social Contract prohibits players from seeking to maximize their performance in the game in a military aspect. (So long as they aren't exploiting bugs or gaming the system, which there doesn't seem to be evidence to this effect) they should be fine.
3. When I play board games with friends, the understanding is that everyone is there to both have fun, and to try and win. Now, you can't attempt to win in BM as there is no "winning", however if they are seeking to have fun without denying it to others, by simply being a military powerhouse, what is the problem with that?
What I am worried about is a precedent that prohibits active players from playing together. I know it has been stated multiple times that the "manner" in which it is done makes a difference, but I don't believe it does in the end. I am quite sure that if I went around, got the Kinseys, the Cheniers, Anaris's, name X other highly other active families and we all decided to go and join a realm together and to do whatever it takes to win militarily that complaints would be made. Are we a clan? No. Are we a group of players working together in game, with legitimate IC reasons? Sure, we can be. Although it could be without them as well.
It would not be difficult to set up a realm like this. The reason that I haven't yet is simply because *I* personally wouldn't have as much fun playing in a hyper active realm that doesn't have to try to win battles. That doesn't mean that others won't have fun in that environment. That is why Battlemaster offers many different islands and realms for people to play in. But if we start making decisions saying who can or can't play together, I don't see the game benefiting. That is at least my humble opinion.