Author Topic: New System - What can be done more  (Read 5411 times)

falcion

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New System - What can be done more
« Topic Start: May 15, 2012, 10:34:47 PM »
I remember some time ago there was a project started that introduced resources into BM. At least one of my chars is usually in control of some region so I was curious how it would develop that I suddenly had resources like wood or ore or stone being gathered. But it seems the project was put to sleep.


With the current implementation of new estate system and markets I feel it is My duty to come forth and say"Hey there was this one thing back there, and now would be a good time to use it".

I always thought that BM could become quite interesting from the economical point of view, of course a lot of realms had strict food and wealth distribiution system that punished someone who tried to act on his own. Now we might try and change it and enjoy a little freedom. But why stop at food.
Why not let region gather resources once more? We have a granary, why not make warehouse where we could strore other resources?

It might already be that some people are working on it in that direction,or maybe not. I even with not so much time on my hands would love to be able to help if there were changes like this occuring.

But let's get some facts straight, it could work on multiple levels, from building something more then a granary, recruitment centers and walls in the regions.
We could have a whole system of buildings and improvements.

Let's say we have a duchy, It has 4 regions one of them is woodland/rural, second is mountains third is coastal and of course in center we have a city.

woodland/rural region produces wood and food mostly with a bit of stone let's say:
wood: 30%
food: 25%
stone: 10%

they all add up to 65%, remaining 35% is useless or other activities that don't belong in productive cathegories.

Now we have mountains witch can  have something like this:

food 5%
wood 10%
stone 35%
ore 20%

They are a little better but a lot wider and food + wood doesn't really bring much more but takes space that could be used better in sucha  region. And each region according to it's population and how big it is would have a productivity of 140, some maybe 300 and citie could have quite a lot but for diffrent purposes.

Now it's up to the region lords to build structures and improvements, but they also need resources, someone needs wood to build some basic structures but also needs to spend some of his wealth to food so his people won't starve and work propetly.
So he goes to the market and either buys with gold or trades his own region resources in exchange for those he needs.

A region lord could build woodcutter villages to improve his %of production being directed in this one,mines and shafts for minig ore and stone. build farmsites to improve food growing.

For townslands and cities there would be another role, although their resources would be scarse they would have buildings that would improve the regions around them like tax office that would ensure that gold around is being gathered propetly and there aren't  as many pesants hiding away from taxes in seculded places.
They could build smelties that could eb imrpoved and process more ore into metal.
Stonemasons able to build more advanced stone structeres needet for soem improvemenets.

It would bring back trade and meaning to a position of lesser lords, and also to a banker that would be responsible for organizing large investments like building walls of lv 1-2 would require maybe 300 and 700 wood but for lv 3-4 walls you would need 200-300 wood + 1000-1500 stone + gold for all the work being done.

All of those would take up % of space and human work so yu would have to be wise about what you want, You can have great big walls but it would leave little space and working hands to be placed at other posts. Also if you want alot of resources you won't be able to gather a lot of them but a bit from every one.
You can build a mine in a region with no ore being produce, maybe you find some, but will it be enough for you? You still need to send it to the city to process it, will your Duke let you process it for a fee? Or will he take %of your processed metal as a payment?




It would also bring a lot of structures to be razed and defended. It's currently just an idea that was flying in my mind for some time but with the introduction of this system i feel it is best fitted to think about something like that now.
Can it be done?
Would people be able to adapt?
Would people like that to happen?


I from myself would lvoe to be able to help out in such a project if there is a place for it.

Gustav Kuriga

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Re: New System - What can be done more
« Reply #1: May 15, 2012, 10:52:05 PM »
I personally feel that would over complicate things. Just make the resources food, material, and gold. That's it. You don't need to over-complicate something in a game that is meant to be lightweight.

Tom

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Re: New System - What can be done more
« Reply #2: May 15, 2012, 11:16:35 PM »
We have actually thought about resources behind-the-scenes already.

One thing we don't want to do is making them essential. Some people simply don't want to bother. But some do.


So here is our solution, so far. Keep in mind that these are just some thoughts. Nothing is decided, yet:

There will be a small number of resources, basically food, wood, stone and/or metal and finished goods. As you can quickly see, different region types would have different strengths. Rurals would mostly produce food, woodlands mostly wood, mountains mostly stone/metal and cities mostly goods. Townslands, badlands and strongholds would be somewhere inbetween with a mix.

The resources would serve various purposes. Basically, food is necessary to feed your peasants, wood and stone are for constructions, metal is for troops and goods are for keeping your people happy.

However, here is our solution for the "I don't wanna bother" player: We introduce a virtual global "market" with fixed prices. When you don't have enough stone, say, for the next fortification level, your servants will automatically buy it on the global market. So if you don't want to bother, you can simply ignore it. If you do bother, you may be able to buy it cheaper from a trader, though.
Same on the producing end: If you don't want to bother with all the wood your woodland region produces, you can auto-sell it on the market and simply turn it into gold income. Sure, you could bother and maybe find a trader who pays more for it. But you don't have to.


That's just some rough ideas, so don't take it for gospel.


Marlboro

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Re: New System - What can be done more
« Reply #3: May 15, 2012, 11:31:56 PM »
We have actually thought about resources behind-the-scenes already.

One thing we don't want to do is making them essential. Some people simply don't want to bother. But some do.


So here is our solution, so far. Keep in mind that these are just some thoughts. Nothing is decided, yet:

There will be a small number of resources, basically food, wood, stone and/or metal and finished goods. As you can quickly see, different region types would have different strengths. Rurals would mostly produce food, woodlands mostly wood, mountains mostly stone/metal and cities mostly goods. Townslands, badlands and strongholds would be somewhere inbetween with a mix.

The resources would serve various purposes. Basically, food is necessary to feed your peasants, wood and stone are for constructions, metal is for troops and goods are for keeping your people happy.

However, here is our solution for the "I don't wanna bother" player: We introduce a virtual global "market" with fixed prices. When you don't have enough stone, say, for the next fortification level, your servants will automatically buy it on the global market. So if you don't want to bother, you can simply ignore it. If you do bother, you may be able to buy it cheaper from a trader, though.
Same on the producing end: If you don't want to bother with all the wood your woodland region produces, you can auto-sell it on the market and simply turn it into gold income. Sure, you could bother and maybe find a trader who pays more for it. But you don't have to.


That's just some rough ideas, so don't take it for gospel.

That all sounds totally awesome. I don't have any Lord characters but it still looks like an exciting feature for people that want to do a little bit more with their Lordships while not punishing people who feel they've got enough to look after already.
When Thalmarkans walked through the Sint land, castles went up for sale.

Penchant

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Re: New System - What can be done more
« Reply #4: May 16, 2012, 12:30:41 AM »
I agree that it sounds great.
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Re: New System - What can be done more
« Reply #5: May 16, 2012, 12:42:35 AM »
The global market thing is a nifty idea :)

Charles

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Re: New System - What can be done more
« Reply #6: May 16, 2012, 03:20:53 AM »
The world market is interesting, I still like the idea of having a supply and demand.  Could the price be varied according to the amount of that good being bought or sold on the market? 
So if more people are buying a resource than are selling it, the world market price would go up. 

Penchant

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Re: New System - What can be done more
« Reply #7: May 16, 2012, 04:02:16 AM »
The world market is interesting, I still like the idea of having a supply and demand.  Could the price be varied according to the amount of that good being bought or sold on the market? 
So if more people are buying a resource than are selling it, the world market price would go up.
If you base it off of global average then it could actually be cheaper for you to go to the global market then the actual market because it could be way expensive locally while cheaper in the world market.
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Indirik

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Re: New System - What can be done more
« Reply #8: May 16, 2012, 05:00:15 AM »
Balance of prices on the world market would be key. The NPC market would have to buy low and sell high. The PCs would make money inside those ranges, or by filling some other niche deficiency designed into the system, such as quantity, delivery speed, range, etc.
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Marlboro

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Re: New System - What can be done more
« Reply #9: May 16, 2012, 05:19:15 AM »
Balance of prices on the world market would be key. The NPC market would have to buy low and sell high. The PCs would make money inside those ranges, or by filling some other niche deficiency designed into the system, such as quantity, delivery speed, range, etc.

The NPC market would have to sell based on what it costs now to build a thing in order for it not to be punishing to people who don't participate in the new wood/stone/etc economy, so that there would ultimately be no change in price.

I do think that any new resource being introduced is a new way to get gold though, so perhaps there should also be a drop in tax revenue corresponding to what you'd make just selling the resources as vendor trash to the NPC, then within that metric you'd have people selling it for twice that and people buying it at what would be bargain prices, and everyone makes out a little bit better.
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Zakilevo

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Re: New System - What can be done more
« Reply #10: May 16, 2012, 05:24:08 AM »
there are only a handful of realms with mountains. On the EC only two realms border mountains. Allocation of resources should be considered carefully.

Morningstar

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Re: New System - What can be done more
« Reply #11: May 16, 2012, 05:46:40 AM »
there are only a handful of realms with mountains. On the EC only two realms border mountains. Allocation of resources should be considered carefully.

Sounds like good grounds for more wars (and ones far more legitimate than "our people are bored").

Indirik

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Re: New System - What can be done more
« Reply #12: May 16, 2012, 06:05:46 AM »
IIRC mountains were not the only places to get stone. Some badlands produce stone as well. Just not as much. Check the region pages for the resource production descriptors. But remember they only show the top 2.

Also, limited resources are not necessarily a bad thing. If Caligus/Perdan try to corner the market on stone, then the other realms have reason to go after them to ensure the safety of their supply.
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Duvaille

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Re: New System - What can be done more
« Reply #13: May 16, 2012, 07:04:40 AM »
I am not sure if this should be under General Discussion and not development, but since it is here and it is alive I will reply here. Would it be possible that with materials and goods your servants would automatically sell the surplus once you reach the limit of your warehouses? This way it would be even less of a bother for those who do not, well, want to bother with it.

Good stewards, by the way, would suddenly become much more valuable for the lords - especially for those who do not want to bother with it. Another way for a knight to make a name for himself, which is good.

Overall, though, this draft of a Gospel of Tom sounds splendid.

Tom

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Re: New System - What can be done more
« Reply #14: May 16, 2012, 08:28:09 AM »
Be assured that everything that has been mentioned so far has already been considered. :-)