Author Topic: Bandit Continent  (Read 2927 times)

MaleMaldives

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Bandit Continent
« Topic Start: March 22, 2011, 04:07:58 PM »
Would be interesting to see a continent that was very early Medieval times, like just coming out of the Dark Ages. Realms would be limited to only 1 regions. So I would it would just a King and maybe two of his knights. Would be interesting game dynamics as there would be many of these realms. Rulers of a city would have an advantage because of gold, but they could use there bigger army to exert authority on nearby regions to work with them which would simulate the formation of realms, but game mechanics would prohibit that from going further. Cities would also be the goal of all players. Instead of Monster and Undead it would Bandits. But I think the coolest thing would be have players perform as Bandits giving greater ability to perform as rouge. Troop limit would be greatly raised for all players, so it would be possible for a rouge player to amass a big army. He could then act like a mercenary, ask for money to not attack a rulers region, or just pillage everything. Bandit players could try to team up to take one a region for their own.  Instead of battles happening instantly, a player would declare they are attacking, and battle would happen in a day giving time to call on allies. This is because the hope would be that there would be many players with small bands of troops traveling about and unless you know a player by name you can't know if they are hostile or not. Troop recruitment would have to be reworked, and probably just be infantry. I think this would allow all less common classes to have more power, such as infiltrators, priests, and traders.