This is a request to the Devs.
Often when people ask for features for the game, we get the reply 'it is too much work/too difficult to code'. That is usually the point where I back down, because I don't know anything about coding. Would it be possible to show us a tiny fraction of the code Battlemaster is built upon, with some generic explanation and an estimation of the time invested to write it?
This might help me and others to appreciate what you people do for this game, and make the whole 'code' concept less abstract
EDIT: in no way does this have to be anything 'classified'. I'm sure you have plenty of boring/obsolete coding lying around? Also, perhaps elaborate on that elusive 'transition to doctrine'?