Author Topic: Punishing Players for Not Moving within Half A Turn  (Read 44058 times)

Perth

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There was an explicit threat of punishment if the entire army did not comply with orders within a specified and very short period of time. That is a violation of the IR.

So... how many hours puts you over the limit into an IR violation then?

If I wait 2 hours into the turn before I order my army to move is that a "specified an very short period of time" that they would have to move? If I wait 4 hours? Seems quite arbitrary.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)