I'll take "Adil Inalnish: Novice Wood Cutter, Competent Brewer, Competent Grower, Competent Herbalist". He (or she?!?!?!) should remain useful throughout.
By the way, don't worry about embarks. Though I'm one of those people who like to take exactly 21 of each wine (to get an extra barrel) and 1 of each kind of meat (again, more barrels), I don't think embarks are that important. The structure/traffic control/workshop and stockpile locations are much more important.
I haven't worked with magma much, so any set up there'd be appreciated. For the rest, I normally set up a huge stockpile of everything on the initial level or a few down, but it's up to you. With workshops, I like to have 5x5 work areas where the outer layer is a stockpile of raw materials for the workshop, again, just personal preference. In general, I like to set up 3 wide corridors from the start to make sure traffic is never that much of a problem.