Author Topic: Land Size  (Read 4867 times)

Zakilevo

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Land Size
« Topic Start: July 05, 2012, 08:19:59 AM »
Just for the sake of interest  8)
Land Size
Astrum = 55494 sq.mi.
Asylon = 39367 sq.mi.
Aurvandil = 37438 sq.mi
Barca = 15679 sq.mi.
Corsanctum = 21769 sq.mi.
D'Hara = 28768 sq.mi.
Grand Duchy of Fissoa = 38410 sq.mi.
Iashalur = 30696 sq.mi.
Kabrinskia = 26276 sq.mi.
Libero Empire = 21174 sq.mi.
Luria Nova = 19721 sq.mi.
Luria Vesperi = 15503 sq.mi.
Morek Empire = 56777 sq.mi.
Pian en Luries = 622 sq.mi.
Solaria = 35921 sq.mi.
Summerdale = 6247 sq.mi.
Terran = 32339 sq.mi.


Land Size Ranking
1.Morek Empire = 56777
2.Astrum = 55494
3.Asylon = 39367
4.Grand Duchy of Fissoa = 38410
5.Aurvandil = 37438
6.Solaria = 35921
7.Terran = 32339
8.Iashalur = 30696
9.D'Hara = 28768
10.Kabrinskia = 26276
11.Corsanctum = 21769
12.Libero Empire = 21174
13.Luria Nova = 19721
14.Barca = 15679
15.Luria Vesperi = 15503
16.Summerdale = 6247
17.Pian en Luries = 622

Average realm size = 28364.8 sq.mi.
« Last Edit: July 05, 2012, 06:43:01 PM by Zakilevo »

Perth

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Re: Land Size
« Reply #1: July 05, 2012, 08:22:27 AM »
Very interesting.
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Cren

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Re: Land Size
« Reply #2: July 05, 2012, 09:09:48 AM »
Almost half the land area of Grand Duchy of Fissoa is Palm Sea, standing at 17454 sq.miles.
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Galvez

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Re: Land Size
« Reply #3: July 10, 2012, 10:49:21 PM »
Something different:
  • Rettleville is 224 sq.miles
  • Rettlewood is 3288 sq.miles
  • Rettlewood (Barca) - good road, 51 miles, ca. 5 hours
I don't believe that is right. And, Rettleville would almost be twice as large as Malta, however Malta has a population of 400.000 people, and Rettleville only 16.000. Pop. density wasn't that high in the middle ages, but to think we can not facilitate more people than 16.000 on 224 sq. miles is just strange. If you ask me, the sq. miles of all regions are way too high.
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Re: Land Size
« Reply #4: July 10, 2012, 11:19:30 PM »
What if you multiply it by 4?  896 sq miles?
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Re: Land Size
« Reply #5: July 10, 2012, 11:42:37 PM »
Something different:
  • Rettleville is 224 sq.miles
  • Rettlewood is 3288 sq.miles
  • Rettlewood (Barca) - good road, 51 miles, ca. 5 hours
I don't believe that is right. And, Rettleville would almost be twice as large as Malta, however Malta has a population of 400.000 people, and Rettleville only 16.000. Pop. density wasn't that high in the middle ages, but to think we can not facilitate more people than 16.000 on 224 sq. miles is just strange. If you ask me, the sq. miles of all regions are way too high.

Population of Malta and Gozo:

1240   1,119       Families (Census)
1530   33,000       estimate
1565   10,000       estimate
1582   20,000       estimate
1590   32,290       Census
1617   43,798       Census
1632   51,750       Census
1741   110,000       estimate
1807   93,054       Census
1823   112,204       estimate
1826   119,736       estimate

Source: http://www.nso.gov.mt/site/page.aspx?pageid=577

Conclusion: 16.000 seems a perfect amount for a medieval setting.
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Re: Land Size
« Reply #6: July 11, 2012, 12:03:09 AM »
The land sizes are pretty much totally pulled out of a hat. They are correct in relation to each other, but not really meaningful or realistic.

egamma

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Re: Land Size
« Reply #7: July 11, 2012, 06:14:07 AM »
I think replacing the word "miles" with "kilometers" would make the game make a lot more sense. Troops would no longer march at 10 miles an hour--they would march at 10km/hr, which is only 6mph--a far more realistic number.

Lanyon

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Re: Land Size
« Reply #8: July 11, 2012, 06:34:13 AM »
Plus kilometers are a much better way to measure everything. cause they are awesome!

Zakilevo

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Re: Land Size
« Reply #9: July 11, 2012, 06:43:25 AM »
Cmon  who still uses miles :p kilometres ftw!

Perth

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Re: Land Size
« Reply #10: July 11, 2012, 06:44:12 AM »
Plus kilometers are a much better way to measure everything. cause they are awesome!

Pshhh, the metric system is for people who are bad at math!   8)
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Penchant

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Re: Land Size
« Reply #11: July 11, 2012, 06:53:58 AM »
Pshhh, the metric system is for people who are bad at math!   8)
+1
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vonGenf

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Re: Land Size
« Reply #12: July 11, 2012, 11:32:30 AM »
Pshhh, the metric system is for people who are bad at math!   8)

If you think the imperial system is merely complicated, you don't know the imperial system. In actual truth, it is simply insane.

Look at this, for example:

http://en.wikipedia.org/wiki/File:English_length_units_graph.png
After all it's a roleplaying game.

Galvez

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Re: Land Size
« Reply #13: July 11, 2012, 01:59:29 PM »
Conclusion: 16.000 seems a perfect amount for a medieval setting.
Yes, if Rettleville was an island. But we are talking about an urban environment that is 1.83 * the size of Malta.

I think replacing the word "miles" with "kilometers" would make the game make a lot more sense. Troops would no longer march at 10 miles an hour--they would march at 10km/hr, which is only 6mph--a far more realistic number.
I don't think an army on foot will ever walk 10km/h either. 5 or 6 km/h is more realistic. That's about 3.7 mph. Not that I want my IG armies to walk only 3.7 mph  ::)

The land sizes are pretty much totally pulled out of a hat. They are correct in relation to each other, but not really meaningful or realistic.
I suspected that. Than wouldn't it be interesting to look for more realistic numbers?
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Re: Land Size
« Reply #14: July 11, 2012, 06:30:00 PM »
I suspected that. Than wouldn't it be interesting to look for more realistic numbers?

Sure. It probably just needs getting the right factor figured out to convert coordinates (which are our basic unit) to real-world sizes.