Title: Marked for Death: Voluntary Character Mortality
Summary:
Give players a new option on either the character or family page that allows them to voluntarily make a character vulnerable to death under a variety of circumstances.
Details:
The idea is to add a check-box option for all characters that marks them for death. The original idea sprang from a desire to have a more interesting way to end the career of an older character that is intertwined with IG events. Once selected, the box cannot be unchecked, but other players cannot see whether a particular character is marked or not.
The effects of checking the box would be to add a risk of character death. The following circumstances have all been suggested as things that could lead to the death of a marked character:
- being wounded in a battle (just like a hero)
- being successfully assaulted by an infiltrator
- losing an ordinary duel (increased chance of death)
- being tortured
- spending time in a dungeon
- being attacked by bandits
- any other circumstance that could normally lead to a character being wounded
For the sake of simplicity, any circumstance that would lead to a serious wound, up to and including having a lesser wound get worse (people did often die of infection resulting from a relatively minor wound, after all) should be able to cause the death of the marked character.
Benefits:
This option would create a way to see your characters end their lives as the result of an actual and potentially random game event rather than simply as the result of a calculated decision to finally delete the character. It has greater depth than the option already provided by the Hero subclass as it does not require a class change and adds additional circumstances outside of battle that can still lead to the death of a character. This adds richness to character deaths, as the variety of circumstances that can lead to a death makes for interesting storylines. See the following thread for more discussion:
http://forum.battlemaster.org/index.php/topic,2751.0.htmlPossible Exploits:
None that I can think of since the option does not provide any benefits to a character and the decision to check the box cannot be reversed.