Another priest nerf?
Priests were the best to carry gold... and to compensate, they are now made the worst? Warriors can at least hire troops to defend themselves, priests can't do anything.
Carrying large ammounts of gold is a great part of the priest game, once the religion has developped. Temples need funding to grow, and they are often quite far apart.
I really see no point in this mechanic, other than nerfing priests further. It's not because it's an "RP class" that it must have the worst mechanics possible.