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Travel Report (1 hour, 5 minutes ago)During your travels, you are suddenly attacked by pirates.You draw your sword, but you are outnumbered and stand little chance. The pirates take 1514 gold coins and race away in their boat.
Very rich.Anecdote aside, I thought robbers and pirates were disabled for priests? It's not like we can hire a unit to protect ourselves. In any case, the probability must be pretty low because I've travelled all over the place for years and this is the first time this has happened to me.
I don't remember when that started, but I, for one, am very glad that it did. The loophole of priests being able to carry unlimited gold without risk always seemed too metagame-ish.
But there's no way for priests to decrease their risk.
Sure there is. Don't carry massive amounts of gold.
But being able to be an effective courier is one of the major perks (and historically accurate bits) of being a priest.
Did you ever think that though the players treated it as a perk, it was never meant to function that way?
While true, it is something that I, personally, always considered a loophole. It should not be possible to courier huge amounts of gold around without risk.
No, because it's what actual Medieval priests did as well. Also, priests used to be able to get robbed, then it was changed so they wouldn't get robbed (because they were always getting robbed). I never knew it had been changed back.So priests should be able to do something to manage the risk; simply reducing the usefulness of the class is not a fix.
I'm sorry. Did a new rule get instituted that as long as something is historically accurate the game must follow it? Read the priest description carefully. Tom spells out they are meant to be a RP class. They are not really designed to be a "useful" class.