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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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egamma

Quote from: Kellaine on October 18, 2012, 07:43:19 PM
I am now traveling by sea, but my command icon is gone.  I am unable to change standing orders for the army or or get market reports, or do anything as lord of a region.

Is this intentional?

I think so. I imagine that Priests will lose their options too.

Chenier

Quote from: egamma on October 18, 2012, 02:49:10 PM
Makar can finally play real vikings, invading on ships from the north, looting up and down the coasts.

A pity they can't also sail up rivers. :P
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Draco Tanos

Quote from: egamma on October 18, 2012, 07:48:39 PM
I think so. I imagine that Priests will lose their options too.

What?!  We cannot convert the sailors and mermen?!  Blasphemy!

Honestly, it's more than a bit expected since it's already been established that you're more or less out of communication while at sea.

Foundation

Quote from: Draco Tanos on October 19, 2012, 02:47:29 AM
What?!  We cannot convert the sailors and mermen?!  Blasphemy!

Honestly, it's more than a bit expected since it's already been established that you're more or less out of communication while at sea.

Mermaids would've been my first choice... but, to each their own.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Penchant

Some issues I have been thinking about with the creation of sea zones causing old sea routes to go away:
1. Obviously how TO's will be done across sea.
2. Ceding lands to other nations as a ruler ,not the lord or duke switching allegiance, as IIRC it requires the region to border the nation it is being ceded to.
3. Immigration for islands as damage will be much much worse without any immigration.

For 2 and 3 I suggest keeping the part of sea routes where they bordered the region it was connected to while still not allowing travel that way.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

egamma

Quote from: Penchant on October 19, 2012, 07:00:34 AM
3. Immigration for islands as damage will be much much worse without any immigration.


I hadn't thought about that. Will there be immigration for the Tomb Islands anymore?

Tom

One, no the old sea routes will NOT be kept in any shape or form.

However, all these points are valid and need to be considered.


Zakilevo

Quote from: Tom on October 19, 2012, 10:27:48 AM
One, no the old sea routes will NOT be kept in any shape or form.

However, all these points are valid and need to be considered.

Any plan on getting rid of those old sea routes from the map as well? Since they don't exist anymore maybe it is good to get rid of them graphically as well ;)

Chenier

Who gets blocked if there are too many defenders?
Realms with which you are at war?
Realms with which you are neutral that arrive on aggressive settings?
Realms with which you are neutral that arrive on defensive settings?

Why aren't the landing troops' realm identified?

Do they lose any troops when they fail to land?
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Kellaine

Quote from: Zaki on October 19, 2012, 07:40:52 PM
Any plan on getting rid of those old sea routes from the map as well? Since they don't exist anymore maybe it is good to get rid of them graphically as well ;)

I believe they are still active
Dexter - Principality of Zonasa, Telgar - Principality of Zonasa, Wil - Morek Empire, Crom- Adventurer - Kabrinskia-paused

Penchant

For TO's, how about making all coastal regions TOable as long as you have one. If its farther away than they should be able to have,  after the army leaves it will go rogue due to distance from capital penalty being too strong.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Penchant on October 24, 2012, 05:41:13 AM
For TO's, how about making all coastal regions TOable as long as you have one. If its farther away than they should be able to have,  after the army leaves it will go rogue due to distance from capital penalty being too strong.

That's basically what I was thinking, too.

fodder

question....

when happens if you are landing in enemy lands (where they have troops/militia).. and your friends arrive in the region by foot?

eg
1) you click land and have enough hours to finish landing by turn change and your friends arrive in the region by foot at the same turn change.

or

2) your chums defeat the enemy in land battle (but they are still there). you land by the turn after
firefox

Tom

Quote from: fodder on October 24, 2012, 08:58:39 PM
when happens if you are landing in enemy lands (where they have troops/militia).. and your friends arrive in the region by foot?

Depends on the order of arrival.

If both happen in the same turn, or you land before your land-reinforcements arrive, you will take landing casualties as normal.

If your friends thin out the enemy before you arrive, you will take a lot less casualties, because only the still-ready troops of the enemy will attack you.

Chenier

Quote from: Tom on October 25, 2012, 01:40:49 AM
Depends on the order of arrival.

If both happen in the same turn, or you land before your land-reinforcements arrive, you will take landing casualties as normal.

If your friends thin out the enemy before you arrive, you will take a lot less casualties, because only the still-ready troops of the enemy will attack you.

What if your allies were already there, but enemies arrive at the same time you do?
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