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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Tom


Penchant

Quote from: Tom on October 10, 2012, 09:46:25 AM
no
not a  priority but would you ok this if I made a feature request? If you are ok with it, do I even need to flesh out a feature request or can I add it to the bug tracker right away?
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Penchant on October 10, 2012, 11:36:12 PM
not a  priority but would you ok this if I made a feature request? If you are ok with it, do I even need to flesh out a feature request or can I add it to the bug tracker right away?

No, this will not be added in the near or even medium future. It's a hell of a lot more complicated than it sounds due to the very different mechanics involved.

Penchant

Quote from: Tom on October 11, 2012, 12:01:45 AM
No, this will not be added in the near or even medium future. It's a hell of a lot more complicated than it sounds due to the very different mechanics involved.
I am not a coder but couldn't you make sea zones like regular regions in the route finder so it recognizes as navigatable but put something in the system to make them slightly different so that they know its a sea zone, add up the total time at sea, make that run at the 24 hour travel system being used and it should have the same route being fastest everytime as it will increase travel time on land and sea for a large unit.

Or could it be done, which this isn't perfect but a separate route finder that can be used when bordering a sea zone that allows you to find routes to other coastal regions using sea travel, where the regions in the route finder are the sea zones and in the separate route finder make the travel time from one coastal region to another insanely long so it's never the option used in the route finder. So what I am proposing since after consideration my first idea probably won't work is a separate sea zone and coastal region only route finder, ran on the 24 travel system (the sea system), and travel time on the seperate route finder is insanely long for the coastal regions so that the coastal regions are not ever actually used as the system doesn't account for regular land based travel. 
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Anaris

Quote from: Penchant on October 11, 2012, 04:35:11 AM
I am not a coder but couldn't you make sea zones like regular regions in the route finder so it recognizes as navigatable but put something in the system to make them slightly different so that they know its a sea zone, add up the total time at sea, make that run at the 24 hour travel system being used and it should have the same route being fastest everytime as it will increase travel time on land and sea for a large unit.

No. The sea zones work on a completely different system, and integrating the two would be tricky and very time-consuming.

Quote
Or could it be done, which this isn't perfect but a separate route finder that can be used when bordering a sea zone that allows you to find routes to other coastal regions using sea travel, where the regions in the route finder are the sea zones and in the separate route finder make the travel time from one coastal region to another insanely long so it's never the option used in the route finder. So what I am proposing since after consideration my first idea probably won't work is a separate sea zone and coastal region only route finder, ran on the 24 travel system (the sea system), and travel time on the seperate route finder is insanely long for the coastal regions so that the coastal regions are not ever actually used as the system doesn't account for regular land based travel.

So you mean one routefinder for land regions and one for sea? That would definitely be easier than one that integrates the two, but it would still be something of a chore, I think.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Zakilevo

It isn't too hard to look at the map and see where you have to go through really. Do many people use the route finder? I used it like once...

Chenier

Boarding takes different amounts of time depending on where you are, the infrastructure available, and what you bring with you. Which makes the system a lot more complicated, I think.

On the other hand, a travel advisor that simply works for sea regions would probably be simpler to code: How to get to point A to point B, point A being where you are and point B being where you offload, every region in-between being a sea zone.

This would be moot if there is already a travel time estimator, though. None of my characters are able to check for the moment due to class restrictions.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Penchant

Quote from: Anaris on October 11, 2012, 04:50:09 AM
No. The sea zones work on a completely different system, and integrating the two would be tricky and very time-consuming.
After I typed I kinda thought the same but thought I would leave that suggestion in, in case I was wrong.
Quote from: Anaris on October 11, 2012, 04:50:09 AM
So you mean one routefinder for land regions and one for sea? That would definitely be easier than one that integrates the two, but it would still be something of a chore, I think.
That's exactly what I mean. There will probably be cases where it's fastest to have a combination of land and sea but as this is the most practical it is good enough. You think it will still be somewhat a chore to do but is it feasible that this could be done within the next 6 months with it being low priority? I am just trying to come up with an idea that can be done without having to wait a year for it to be implemented.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

There will be no route finder for, through, with, knowing about or anything else that uses the word "sea zone" in the forseable future, period. We can talk about this once the bugtracker has less than 50 entries, not a second before.

Lefanis

Can't wait till this gets to stable  :D
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

egamma

Quote from: Lefanis on October 17, 2012, 11:13:13 AM
Can't wait till this gets to stable  :D

Priest/advy travel, and probably a "cancel movement" button, will need to be added first.

Forbes Family

This will greatly change the power blocks on AT. Can't go through a realm... go around them to get to your enemy!
Forbes Family

egamma

Quote from: Forbes Family on October 17, 2012, 07:22:39 PM
This will greatly change the power blocks on AT. Can't go through a realm... go around them to get to your enemy!

Makar can finally play real vikings, invading on ships from the north, looting up and down the coasts.

Zakilevo

CE will unify AT faster now! >:D

Kellaine

I am now traveling by sea, but my command icon is gone.  I am unable to change standing orders for the army or or get market reports, or do anything as lord of a region.

Is this intentional?
Dexter - Principality of Zonasa, Telgar - Principality of Zonasa, Wil - Morek Empire, Crom- Adventurer - Kabrinskia-paused