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Sea Zones

Started by Tom, September 24, 2012, 08:19:02 PM

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Arundel

#75
Suggestion for zone names:

Zone 5: Atholian Mane - considering the zone looks like a Lion's mane and ends where Athol Margos is.
Zone 9: Rocky Coast or Eastern Stretch. Rocky Coast because Cagamir, Rii, and Ardmore all seem to have giant rocks/cliffs. Eastern Stretch because of geographical location and the nature of the area (it being a stretch of water.)
Zone 16: Western Ocean - Simply because it mirrors the Eastern Ocean area on the opposite side and seems like an opening to a larger body of water.
Zone 18: Seafarer's Descent - Looks like a descent to me.
Zone 11: Trottie's Rest - Classic water zone name, Trottie being a catchy and fluid name to go along.
The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Tom

Quote from: Naidraug on September 25, 2012, 06:49:43 PM
1-) Would realms be able to TO the Sea Zones,

This falls squarely within the "no overcomplications, please" section.

Quote
2-) The gold spent to travel would come from the army chest or the noble would have to pay from his own pocket? Considering a big travel like this would require a big force I see no problem on taking from the noble's army instead of his own pocket.

Army chest will probably be considered.

Tom

I added a few more names that I liked.

3 more zones are in need of a proper name.

Arundel

Quote from: Tom on September 25, 2012, 08:42:42 PM
I added a few more names that I liked.

3 more zones are in need of a proper name.

The map hasn't updated yet. Which zones in specific?
The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Geronus

Quote from: Bedwyr on September 25, 2012, 08:29:16 PM
Embarking in a harbour is like normal traveling, with some additional cost.  Can be done any time through a friendly harbour.  Ships that originate in harbours reset your provision status to max.

Embarking in a non-harbour region takes an additional turn (two turn move, essentially), costs more, and can only be done if your troops are not in retreated/etc status (and if you enter that status at any point, you have to restart the embarkation).  Ships that originate in non-harbour regions use current provision status.

When does the cost kick in? Turn change or right away? I.e., if I cancel the decision to embark (or worse, if I get attacked and defeated while embarking and therefore lose my progress), do I still lose the money?

Zakilevo

#80
Zone 9: Irombri Sea

Zone 18: Heenic Sea

Zone 16: Western Ocean

Zone 11: Coast of Mhed

Zone 5: Sea of Turbulence or Mare Tempestas

Tom

Quote from: Arundel on September 25, 2012, 08:46:52 PM
The map hasn't updated yet. Which zones in specific?

The maps are cached by your browser for a couple hours. All zones are now named, it should update during the night.

Foundation

Quote from: Tom on September 25, 2012, 09:33:46 PM
The maps are cached by your browser for a couple hours. All zones are now named, it should update during the night.

If you want to see it right now, just delete your browser cache.  Google should know how to do that. ;)
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

fodder

#83
due to the way the text is aligned... you can't actually see some of the text. (depending on zoom level.. eg.. eastern drift)

perhaps... once things settle down (zones set in stone, etc), you could "bake" the names into the base layer (full map)? and thus shift them around.. split into 2 lines, etc..

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(not least so you can see it in the travel map)
firefox

vonGenf

Quote from: Tom on September 25, 2012, 01:04:14 PM
I said we need to solve that.

Sorry I must have missed it.

Quote
The rough concept would be that it is possible to embark from every coast region, but things take longer, cost more, etc. if the region has no harbor. And if you retreat from a hostile region, you may lose parts of your troops, provisions, etc.

Basically, it should be possible, but if you have a harbor anywhere near, it should always be better to travel there and embark there.

That sounds perfect!
After all it's a roleplaying game.

Charles

Sorry, I don't mean to beat a dead horse.  Some sort of TO process across water needs to be included in the system.  I don't see it as an unecessary overcomplication.  How will an island be TOed?  How will an island nation TO regions on the mainland?  I am less concerned about the battles from landing troops, this seems to be much more important IMHO.  I understand not wanting to just allow TOs of any region bordering the ocean.
One potential solution would be to allow colonies.  Then townslands, cities and strongholds would be able to be TOed.  Or something like that.

JPierreD

Tom, you commented on the problems of giving a penalty to the disembarking force, and how it would be harder for the attackers than no battle at all, but perhaps a "forced landing" option might be interesting, fighting at a disadvantage if in fewer numbers (maybe add some randomness to it, and a small chance of success). I say it because that might be a better idea for some than to be forced to stay starving in the sea with no further horizon of hope.

Quote from: Anaris on September 25, 2012, 01:26:38 PM
I think so. But it still doesn't answer the question of, "How will they not be totally invincible?"

Have you seen the embarking costs? The D'Haran refits will probably be expensive ones, and as they have to deal with rogues in a daily basis I suspect unless the costs change the realm will be hard to maintain in its current shape...
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Chenier

Quote from: JPierreD on September 26, 2012, 05:03:06 AM
Have you seen the embarking costs? The D'Haran refits will probably be expensive ones, and as they have to deal with rogues in a daily basis I suspect unless the costs change the realm will be hard to maintain in its current shape...

Rogues on a daily basis? Hmm?

Sure, moving an army to attack may be expansive, but we never were a very aggressive realm...
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom

Quote from: Charles on September 26, 2012, 04:27:57 AM
Sorry, I don't mean to beat a dead horse.  Some sort of TO process across water needs to be included in the system.

Then I misunderstood, I thought you meant TOs of sea zones, not across sea zones.

Yes, that is a problem we will have to solve for this to work.

Naidraug

Quote from: Tom on September 26, 2012, 10:06:38 AM
Then I misunderstood, I thought you meant TOs of sea zones, not across sea zones.

Yes, that is a problem we will have to solve for this to work.

I talked about TO of Sea Zones. The TO across sea zones discussion was happening before.

Would still be possible to add the option for the lord to send fishing expeditions to the sea? (I imagine since there will be the option to pay for some sort of watch over the seas to get a warning of coming troops, it would be possible to add this feature using the same system). If not on the first version, on future versions?
Stryfe Family: Tristan - Heorot/ Scherzer - Nothoi / Finan - Caelum / Arya - Farronite Republic