Author Topic: Sea Travel Feedback  (Read 59199 times)

fodder

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Re: Sea Travel Feedback
« Reply #150: November 28, 2012, 08:23:31 PM »
..... this happened to a trader with no unit (dwi, a couple of pages back), a h/w with 70 odd men and a priest. after landing, all of them had 4 hours base + 1 turn's worth of hours or in the priest's case, just the base because he hadn't accumulate hours yet since landing.

the priest had 16 hours on hand, so if landing uses personal hours, he would have landed at 1st turn change with 0 hours on hand (landing was supposed to take 16 hours). that didn't happen.

either there's a bug in the landing code, or it's working exactly as intended (landing takes naval hours, then upon landing, zap your personal hours to 4 + turn's worth, etc) and the wiki has dodgy info.
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