Author Topic: Unit cohesion  (Read 8031 times)

MediumTedium

  • Knight
  • **
  • Posts: 83
    • View Profile
Unit cohesion
« Topic Start: October 20, 2012, 08:54:03 PM »
I was wondering if my unit morale is 100% and i cannot use entertainment option anymore, is there any other way to increase unit cohesion other than training? Can cohesion increase over time by itself?
"If you find you are falling into madness - dive."

Zakilevo

  • Guest
Re: Unit cohesion
« Reply #1: October 20, 2012, 08:56:00 PM »
battles...

Though I wish cohesion would increase over time.

MediumTedium

  • Knight
  • **
  • Posts: 83
    • View Profile
Re: Unit cohesion
« Reply #2: October 20, 2012, 08:58:14 PM »
Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.
"If you find you are falling into madness - dive."

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: Unit cohesion
« Reply #3: October 20, 2012, 09:50:58 PM »
Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.

Training will also, once you've done it for a few turns, start to drop your unit's morale. Then you can entertain again, and increase their cohesion :)
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

MediumTedium

  • Knight
  • **
  • Posts: 83
    • View Profile
Re: Unit cohesion
« Reply #4: October 20, 2012, 10:12:16 PM »
Yeah but that will increase my unit weekly cost, i don't want to do that.
"If you find you are falling into madness - dive."

Anaris

  • Administrator
  • Exalted Emperor
  • *
  • Posts: 8525
    • View Profile
Re: Unit cohesion
« Reply #5: October 20, 2012, 10:14:04 PM »
Yeah but that will increase my unit weekly cost, i don't want to do that.

It'll increase it very slowly, and it will also make them more likely to survive a battle (and do more damage, too!).
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Bedwyr

  • Mighty Duke
  • ****
  • Posts: 1762
  • House Bedwyr
    • View Profile
Re: Unit cohesion
« Reply #6: October 20, 2012, 10:18:11 PM »
Yeah but that will increase my unit weekly cost, i don't want to do that.

Civil work will usually reduce your morale and let you use the entertainment options.  Paying your troops less frequently (7 days or more, I think) will cause them to lose some minor amounts of morale each day, which you can then entertain back up.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

fodder

  • Mighty Duke
  • ****
  • Posts: 1977
    • View Profile
Re: Unit cohesion
« Reply #7: October 20, 2012, 10:58:36 PM »
.... paying for entertainment would probably cost more...
firefox

MediumTedium

  • Knight
  • **
  • Posts: 83
    • View Profile
Re: Unit cohesion
« Reply #8: October 20, 2012, 11:27:46 PM »
Thanks for suggestions, um does anyone know how exactly unit cost is calculated with increasing training %?
"If you find you are falling into madness - dive."

Bedwyr

  • Mighty Duke
  • ****
  • Posts: 1762
  • House Bedwyr
    • View Profile
Re: Unit cohesion
« Reply #9: October 21, 2012, 02:50:35 AM »
Thanks for suggestions, um does anyone know how exactly unit cost is calculated with increasing training %?

I think it's something like X modifier (depends on cav/SF/other)*(training as a percent)*(number of men).
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Chenier

  • Exalted Emperor
  • ******
  • Posts: 8120
    • View Profile
Re: Unit cohesion
« Reply #10: October 21, 2012, 03:14:14 AM »
Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.

It does improve over time.

Unit Status Report   (21 hours, 6 minutes ago)
After resting, 1 of your wounded men recovered by themselves. A total of 1 men are once again ready for battle.
Cohesion of your unit increases by 3 %.
Wear and tear causes 2 % damage to your unit's equipment.
Morale of your troops rises by 6 points.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

egamma

  • Guest
Re: Unit cohesion
« Reply #11: October 21, 2012, 03:59:08 AM »
I think it's something like X modifier (depends on cav/SF/other)*(training as a percent)*(number of men).

So the same unit with 30% training, would cost twice as much per week at 60% training?

Indirik

  • Exalted Emperor
  • ******
  • Posts: 10849
  • No pressure, no diamonds.
    • View Profile
Re: Unit cohesion
« Reply #12: October 21, 2012, 04:01:36 AM »
Check with your military advisor. Within a small range of error, he will tell you.
If at first you don't succeed, don't take up skydiving.

egamma

  • Guest
Re: Unit cohesion
« Reply #13: October 21, 2012, 04:07:23 AM »
Check with your military advisor. Within a small range of error, he will tell you.

Done, and confirmed: doubling training doubles weekly pay.

MediumTedium

  • Knight
  • **
  • Posts: 83
    • View Profile
Re: Unit cohesion
« Reply #14: October 21, 2012, 09:12:35 AM »
It does improve over time.

Unit Status Report   (21 hours, 6 minutes ago)
After resting, 1 of your wounded men recovered by themselves. A total of 1 men are once again ready for battle.
Cohesion of your unit increases by 3 %.
Wear and tear causes 2 % damage to your unit's equipment.
Morale of your troops rises by 6 points.

It improves over time only if your men are resting after they were wounded, at least for me it was only when they were resting after injury.
"If you find you are falling into madness - dive."