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November 2012 Roadmap Updated Nov 23

Started by Azerax, November 05, 2012, 06:06:21 PM

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Azerax

Greetings all,

November marks the start of the Great Conversion.  We already know that this conversion will take several months to complete.
Our goal is that November will provide us enough information to give a timeline.


November 2012 Goals:
14 Bug Fixes
Continued Doctrine Conversion
Test the New Message System on all islands
Continued Facebook updates

As always, questions and comments are welcome.

Thank you for your time,
Scott


bluexmas

For those of us who are ignorant, could you explain a little bit what the Great Conversion is, and what it involves?
The Finsternis family welcomes you.

Indirik

The Great Conversion is a replacement of the old method of database access with a new structured system of database access, object models, etc., into a new package named Doctrine. It involves converting pretty much the entire codebase into brand new code. Along the way, various systems will be upgraded or removed, and some new stuff tossed in. Once Doctrine has been added to a certain system, new features related to that system are much easier to implement, and less likely to be buggy, because Doctrine does all the heavy lifting.

At least, that's my non-coder understanding of how it works.
If at first you don't succeed, don't take up skydiving.

Azerax

November 2012 Week 1 Update

I apologize for the delay in posting this, I found out Friday that a 2 day course I was going on was bumped up to this weekend.

Status: On Time

November 2012 Goals:
14 Bug Fixes - 4 have been done
Continued Doctrine Conversion - In progress
Test the New Message System on all islands - In progress
Continued Facebook updates - In progress

I've modified the burn down chart format to see if it is more visually appealing this way.

Week 1 Burn down Chart



As always, questions and comments are welcome.

Best regards,
Scott

Foundation

The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Azerax

Quote from: Foundation on November 12, 2012, 06:20:12 PM
I like the new graph. :)

Me too - It's the default graph in Google docs spreadsheet, was happily surprised

Penchant

Quote from: Azerax on November 12, 2012, 07:22:12 PM
Me too - It's the default graph in Google docs spreadsheet, was happily surprised
I do like it, and I hate to sound like I am nagging with this, but I do like the idea of making it upwards for future graphs. The issue before was that it has no cut off but what if you started at the negative so when they reached their goal it will then be above 0 so that way the cutoff is the same but with an upward progression.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

We already rejected upwards for motivational reasons. And starting in the negative is not a very good motivator.

DamnTaffer

Quote from: Tom on November 13, 2012, 10:06:14 AM
We already rejected upwards for motivational reasons. And starting in the negative is not a very good motivator.

I always thought the opposite, like "Oh god i'm doing bad I need to pull my thumbs out my ass and work" is more motivating then "Woo I'm ahead of my workload imma take a break"

Foundation

Quote from: DamnTaffer on November 13, 2012, 10:33:30 PM
I always thought the opposite, like "Oh god i'm doing bad I need to pull my thumbs out my ass and work" is more motivating then "Woo I'm ahead of my workload imma take a break"

Carrots > Sticks in programming, especially with volunteers.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Ketchum

Quote from: Foundation on November 12, 2012, 06:20:12 PM
I like the new graph. :)
I like the new graph too. Is there any way we as players can reward those who been working hard behind the scene? Of course I speaking of other than those Medals that we can award players like RolePlaying medal :)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Indirik

You could say "Thanks". I'm sure the coders would appreciate it.
If at first you don't succeed, don't take up skydiving.

Ketchum

Quote from: Indirik on November 14, 2012, 01:18:33 AM
You could say "Thanks". I'm sure the coders would appreciate it.
Dear Dev and Volunteers,

Thank you so much for your help!~~

Maybe Tom will giveout some food voucher or something, as cookies, sort of motivation :)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Penchant

Quote from: Ketchum on November 14, 2012, 01:20:09 AM
Dear Dev and Volunteers,

Thank you so much for your help!~~

Maybe Tom will giveout some food voucher or something, as cookies, sort of motivation :)
+1
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Chenier

Quote from: DamnTaffer on November 13, 2012, 10:33:30 PM
I always thought the opposite, like "Oh god i'm doing bad I need to pull my thumbs out my ass and work" is more motivating then "Woo I'm ahead of my workload imma take a break"

Quote from: Foundation on November 13, 2012, 10:42:02 PM
Carrots > Sticks in programming, especially with volunteers.

I'd agree. This is a hobby for the coders, not a job. It shouldn't feel like work.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron