I got a new unit yesterday
Before I always got cavalry, but the amount of hits seems to be very variable. I guess the impact is maximised when no melee combat has started yet, and the cav just charge the ranks?
Too bad the cavalry can't make a circular motion around the enemy, surprising them from behind. I realise that would need some serious tweaking/updating the combat system though
Another thing: why can't we somehow hide troops in a region? (yes, I'm the king of going off-topic
Fissoa's Elite
Captain Warmund (+4)
Type: Special Forces
Strength: 30 men
Training: 80 %
Weapons/Armour: 90% / 50%
Damage: 5 %
Morale: 100 %
Cohesion: 32 %
Combat Strength: 695
Also, I must agree: archers can be very useful on dwilight
especially against rogues, as you simply heal most wounded men before the battle of the next turn...