Not only is a judge unable to stop the loss of prestige by punishment it is also possible for the player of the exiled character to leave the realm and the game and even when the character is paused he can't be removed, still destroying the kings prestige.
I usually do not moan when the admin of a game considers something a part of game, even when I think different about it, but this destroys fun for players and helps the guy who isn't even active. Okay, he came back, but don't really know whether he just logged in to see what happened maybe giving some information from real messages to his friend. I don't know if that's the reason, but I don't see an IG reason prevent punishment and I don't see an IG reason on how someone who isn't even known to still be alive can drain prestige.
When a ban would remove him in shorter time and that's not intended why make it possible anyway. What I mean is that I think the exile function wasn't intended to protect someone.
I am not king, so it doesn't affect me directly, but this seems far from what was intended. Wouldn't something like a timer be helpful here? Currently exile is final, there isn't anything that could change it in any way. This doesn't seem like a good idea to me.
It's really bad in this case, because the judge (my character) asked the king for the permission of banishment when that character became known as traitor IC (OOC it was known much longer). The king agreed, but exiled the traitor before the judge had a chance to click the ban button. I know, it's a misfortune, but it's been more than a month since then. The traitor became inactive and active again, we don't know where he is, ...
Okay, enough moaning. Just hope there will be a way to make this a bit more fitting to the game itself. I mean I am also unsure how this stuff should be handled from an IG/RPG POV. It's like a block hole