Author Topic: What makes a good BM religion?  (Read 33004 times)

Norrel

  • Mighty Duke
  • ****
  • Posts: 841
    • View Profile
Re: What makes a good BM religion?
« Reply #15: January 17, 2013, 07:17:03 AM »
Religions should produce something. People tend to behave as game mechanics incentivize; why not something like civ 5's faith mechanic? Obviously it shouldn't produce gold but allowing it to produce another currency entirely allows it to have some sway. Nobles IRL cared about their faiths because it gave them divine right and sway over the peasantry.
“it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings.”
- George R.R. Martin ; Melisandre