Author Topic: What makes a good BM religion?  (Read 33180 times)

vonGenf

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Re: What makes a good BM religion?
« Reply #90: January 23, 2013, 02:24:56 PM »
and I'm not at all convinced that my actions helped the revolt in any way.

I used these actions too, and I am convinced that my actions did lead to game mechanics effect. The cost in followers is surprisingly high, but if it makes a region revolt in the direction you wish too, then it's a cost worth paying.

My experience with the first three is also high follower losses for 1 or 2% changes.

Is that for 1 hour preaching or a full day? I am quite sure for a region in the middle range, I could get it up or down one notch per day (i.e. from Friendly to Indifferent). Of course, if you start from 100% or from 0%, then changes are harder.
After all it's a roleplaying game.