Author Topic: Religion Feature Request: Report Heresy  (Read 8281 times)

Bedwyr

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Re: Religion Feature Request: Report Heresy
« Reply #15: January 22, 2013, 04:02:22 AM »
The obvious solution to that would be to leave the religion that keeps declaring you a heretic. Basically, I think the protection against such an exploit works like this: you shouldn't lose H/P so fast that you don't have the time necessary to travel to a temple and leave the religion before it seriously hurts you.

No more than one H/P hit per week seems sufficient. If you go on a spree and send a bunch of heretical messages on a single day, you don't get one hit per message, you get one hit for the whole thing.

From a RP and gameplay perspective, I really like the idea.

Agreed, that's simple enough.  Steady loss should be possible, not rapid.  And if you can stab/capture/otherwise prevent someone from reaching a temple for a long time, while holding the Elders of a religion in a lock, then I think you deserve to destroy someone's reputation one nibble at a time.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"