Author Topic: The Resistance  (Read 34298 times)

Norrel

  • Mighty Duke
  • ****
  • Posts: 841
    • View Profile
The Resistance
« Topic Start: February 20, 2013, 03:57:54 AM »
Here's a game very similar to Werewolf/Mafia, with some key differences, the major one being that nobody dies and everyone will be able to play until the end. If there's enough interest I'll develop a story and all that so that you can RP to your heart's content.

Rules (credit to Wikipedia):

At the start of the game, one third of the group (rounded up to the nearest whole number) are randomly and secretly chosen to be Imperial Spies, while the rest of the group are Resistance. One of the players (either a Spy or Resistance member) is selected to be the Mission Leader. The Imperial Spies are made aware of each other without the Resistance members knowing - the only thing the Resistance members know is how many spies exist, not who they are. Nobody may discuss this game in private - all discourse relating to the game must take place here.

During each round of the game, the player to the left of the previous Leader becomes the new Leader. Depending on the stage of the game, the Leader needs to select a certain number of players to send out on a mission (the Leader may choose to go out on the mission himself). The amount of players necessary for a mission depends both on the turn and the number of total players, which will be published once we know how many players there are. All of the players then discuss the Leader's choice and, simultaneous and in public, vote on whether to accept the team make-up or not. (To simulate simultaneity, everyone will PM me their votes and I will reveal them publicly). If a majority is not reached, leadership passes on to the next player to the left, who proposes another distribution of plans. This continues until a majority of players agree with the current Leader's distribution of plans. If the plans are rejected five times in a row, the Imperial Spies automatically win the game, because there is too much discord within the rebel team to function properly.

Once a mission team is agreed on the players are then sent on the mission. The result of the mission is then determined by the participating players: Resistance members will secretly PM me a "mission success" PM and spies will secretly PM me either a "mission success" or "mission failure". This is in order to prevent metagaming by gauging activity levels. If all PMs show success, the resistance team earns one point. If even one PM shows failure, the spy team earns one point. I will say how many of each PM type I got publicly but will obviously not tell anyone who sent what.

The game continues until one team accumulates 3 points.

I'll be setting up mission leader order randomly. There will be no time limit on turns or anything of that nature but I will replace people at my own discretion.

I'll be taking a maximum of ten people but we will also need substitutes when people inevitably lag the game behind.

Anyone interested?


Players:
1. Dishman
2. Ketchum
3. Lefanis
4. Arundel
5. Fury
6. Penchant
7. D'Espana
8. Thomasgriff
9.
10.
« Last Edit: February 22, 2013, 12:09:55 AM by Norrel »
“it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings.”
- George R.R. Martin ; Melisandre