Purely mechanicly speaking, what the differences in classes? I know many of them but I am trying to get a full list.
A very rough start that I will add to is:
Warrior: troops, training, tournaments
Courtier: Less troops, organize repairs, another courtier option
Priest: Religious features, instant travel, no unit, can be arrested by own realm or enemy realms.
Diplomat:lower troops, praise, badmouth, talk to local, unit is police force
Trader: increased training distance, ability to broker trades, unit is mercs
Infil: infil options, class is not displayed to others except ruler, less troops, can't be government position
Hero: change family home, call tales, risk life in battle, added CS to unit, no police or civil work, can't loot, ask for volunteers
Cavalier: more calvary can be fielded, h/p is gained more, no civil work, can't loot
Mentor: mentor students, get mentor points, can use mentor points for various things.
Updated. Also, I am looking for things they can do (obvious), effects from changing to that class (ex. less troops), or things people can do to you (ex. can be arrested), not the consequences of their actions (loss of honor due to infil actions).