Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Gold/Food re-balance

Started by dustole, April 15, 2013, 10:50:04 PM

Previous topic - Next topic

Galvez

Maybe interesting to know as well:

Dwilight      
Gold   127898   
New gold   142720   
Gold change   +14822   (11,6%)
Food   45875   
New food   50097   
Food change   +4222   (9,2%)
"Men willingly believe what they wish." - Julius Caesar

Chenier

I gotta agree with Scarlett: no regions should be unable to feed themselves, save for cities. Badlands that can't feed themselves should have their pop count reduced.

If the old pop values are causing issues, I see no reason not to procedurally recalculate pop. Give a pop density value for every region type (woodland, rural, small city, medium city, large city, townsland, etc.), then multiply it by its size and by a random factor. Keep total max pop the same, in order to keep the food supply ratio the same.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Chénier on April 17, 2013, 01:44:40 AM
I gotta agree with Scarlett: no regions should be unable to feed themselves, save for cities. Badlands that can't feed themselves should have their pop count reduced.

That won't help. The production values are heavily based on population, so if you reduce the population, they will be producing less food.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on April 17, 2013, 02:14:16 AM
That won't help. The production values are heavily based on population, so if you reduce the population, they will be producing less food.

The food production values?

Them being interdependant complicates things, but doesn't make it impossible. 'cause really, if food depends on pop, and you make pop depend on region size and type, then really, food would then depend on region size and type more than region pop. They'd thus evolve in a linear and parallel fashion.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Chénier on April 17, 2013, 02:42:59 AM
The food production values?

Them being interdependant complicates things, but doesn't make it impossible. 'cause really, if food depends on pop, and you make pop depend on region size and type, then really, food would then depend on region size and type more than region pop. They'd thus evolve in a linear and parallel fashion.

Population does not depend on anything. It is an arbitrarily assigned value.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on April 17, 2013, 03:14:29 AM
Population does not depend on anything. It is an arbitrarily assigned value.

Today, yes. My post was a suggestion for doing it differently.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Feylonis

So, what exactly is the point of a badlands region? No food, no gold.

Zakilevo

Quote from: Feylonis on April 17, 2013, 04:45:10 AM
So, what exactly is the point of a badlands region? No food, no gold.

For filling otherwise empty space?

egamma

Badlands can be somewhat useful strategically, and you can always build buildings in them--buildings that someone else will have to pay for, probably.

Brant

I have a concern with one of the regions on BT... I can't find a separate thread for it, is this the right place?

Penchant

Quote from: Brant on April 17, 2013, 05:45:30 AM
I have a concern with one of the regions on BT... I can't find a separate thread for it, is this the right place?
Its a good enough spot, so post away.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Feylonis on April 17, 2013, 04:45:10 AM
So, what exactly is the point of a badlands region? No food, no gold.

Ask the desert what it's for. Post the answer. ;-)

Cren

Quote from: Feylonis on April 17, 2013, 04:45:10 AM
So, what exactly is the point of a badlands region? No food, no gold.

Whats exactly the point of a rural region (read: Zamor) with two digit food and gold? Those are filler region for now in the map IMO.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

Gustav Kuriga

Quote from: Tom on April 17, 2013, 10:08:17 AM
Ask the desert what it's for. Post the answer. ;-)

Depends on the desert. Salt flats can yield you, you guessed it, salt, a very, very valuable substance. So that should be something included in a desert's gold making in some situations.

Geronus

Quote from: Brant on April 17, 2013, 05:45:30 AM
I have a concern with one of the regions on BT... I can't find a separate thread for it, is this the right place?

This is the thread Anaris spun off into the general Development forum; non-Dwilight specific questions should probably be addressed there.

http://forum.battlemaster.org/index.php/topic,4173.0.html