Not really a feature request as of yet, but I thought I would throw it out there for a bit of discussion. It is somewhat related to the below post, and I say not a feature request yet obviously because it would not be a priority as of yet.
http://forum.battlemaster.org/index.php/topic,421.0.htmlThe RP premise of it is this: in some realms there are regions that lend themselves toward being evil: volcano regions, regions covered in heavy forest, and so on. So, in every realm let there be a region of dread and a region of hope that actually has game mechanic significance.
What sort of significance?
Well, training in the region of dread would provide extra cohesion as compared to normal training. However, morale would drop a lot more, and there would be a chance of getting less (read no) training for each session. The men of the Lord and Knights would be immune to this, as they would know the region enough not to fear it excessively. Any enemy troops in the region would lose morale simply from being in the region (as they would not know it well).
The region of hope would provide the troops with extra morale, and on average more training. However, due to the exuberance of their training their equipment would take more damage. And for all the luxury accommodation the lord would charge them to stay their (not sure quite how this would work...perhaps 2 gold for the first day, and 1 gold for every day after that).
These regions could not be next to each other, nor next to a townsland, fortress or city. They would also be either mountain, rural, badland or woodland. The objective is not only to provide good RP, but also to provide bonuses to regions that currently have very little. Of course the new estate system will change a lot of things, so perhaps this could be considered in light of those changes.
Next, how to select the regions. The easiest way would be perhaps simply by having those lords that interested writing about events (either positive or negative) that have influenced the region, then running in a poll to see which the nobles of the realm think is the most dreadful/glorious.
Finally, there is the question of what happens if the regions are lost, either by going rogue or being taken over. A somewhat more prickly issue - each realm should only have one of each. For the regions of hope, they would revert to a normal region. Whatever made the region special to the one realm would not apply to the other (the place of a glorious victory, home region of a glorious hero etc). The region of dread is more tricky. Perhaps have residual dread for a while, but no bonuses. Within say 2 months the realm from whom the region was stolen could find another "special" region. Barring this event, the regions could not be changed.
I suspect this would take a lot of programming, so at this time more of a discussion than practical. And certainly not a hard-and-fast set idea.
Discuss away