But isn't that a result of the changes made in Battlemaster? I used to be able to recruit such units way back, around 2005, and apparently that situation has now returned. If people have access to more gold, they will recruit bigger units. I don't think this is bad in general and I agree that perhaps a part of the "code" should adapt itself to this situation.
I wasn't making a value judgement, I was simply answering his question.
Cutting gold income by 30% across the board
would significantly reduce the impact of high repair times for huge units, because people would not be able to recruit huge units nearly as often.
I don't think that's the right approach, though. I think that we need to look at a number of different factors in dealing with the additional gold in the system, and I don't have a single answer right now, either to that, or to the repair times problem.