Author Topic: Closing Islands ?  (Read 127826 times)

Poliorketes

  • Noble Lord
  • ***
  • Posts: 276
    • View Profile
Re: Closing Islands ?
« Reply #75: July 19, 2013, 10:17:57 AM »
Really, this is insulting. It's like telling a pro tennis player to hit the ball more often.

So please, if you want to be constructive, stop riding dead horses.

Ok!... It's like a pro tennis player asking the public how he must play, and then get insulted when they tell him nothing he didn't know.

OF COURSE all we said has been thought before... I was thinking this was to find a 'acceptable way' to close some island FOR THE PLAYERS, but obviously this is impossible without some coding... and obviously too, all ways had been thought before open this treat...

So what are we talking about?


The questions in my mind are:

    Would the player community be open to a step like this AT ALL ?
    Can we, together, find ways to make it bearable?


Ok.
The community is not an homogeneous being, some people will accept it, some will left the game... who many? impossible to know.
Ways to make it bearable? without heavy coding? (merge, invasions, spawn, inundations, new islands, etc) IMMO: impossible.


This is like when someone had high blood pressure, they cut him and let him blood... yes the pressure drop, but the patient was a lot more weak after the treatment.

Ok. We close two islands: some people will leave the game in anger; some, thinking this is the begin of the end of BM... the rest will take his one or two characters and send them to other islands.

So all we gain is some new characters (NOT players) in the surviving islands... and for this we destroy two islands? It's not more easy and less traumatic to give these two characters to the people?

Give four or five noble characters to ALL PLAYERS! This is only a temporal solution while BM changes to be more enjoyable!... so why not?

Of course this had been thought before now... so probably we are beating a dead horse again... Is hard not to beat dead horses!