Poll

Would you rather see more or less monsters and undead?

more of both
28 (49.1%)
less of both
6 (10.5%)
more monsters, but not undead
1 (1.8%)
more undead, but not monsters
4 (7%)
something else (explain below)
18 (31.6%)

Total Members Voted: 53

Voting closed: August 15, 2013, 11:36:58 AM

Author Topic: Monsters and Undead - more or less? Vote  (Read 29785 times)

Kai

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Re: Monsters and Undead - more or less? Vote
« Reply #75: August 10, 2013, 04:01:58 AM »
Less / no change.

Would be fine to have some sort of more detailed spawn fluctuation like weather or region type or whatever, but this game is PVP not PVE. Monsters being a bigger nuisance just means more militia per region, which is uninteresting. Monsters which have to be dealt with by the main army is stupid PVE and can turn wars on a coinflip.

vonGenf

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Re: Monsters and Undead - more or less? Vote
« Reply #76: August 10, 2013, 11:46:56 AM »
As has been pointing out Dwilight once had incredibly large monster hordes and we still managed to have plenty of wars.

I disagree. There are much more wars now, and Dwilight is better off for it.
After all it's a roleplaying game.

Jaden

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Re: Monsters and Undead - more or less? Vote
« Reply #77: August 10, 2013, 01:02:46 PM »
No change.

Unless Undead/monster spawns are cranked up to a ridiculous level, it wont change much if anything at all.
People will just respond to it by dropping more militia and having a bigger home army, both which I dont see promoting wars.
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Geronus

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Re: Monsters and Undead - more or less? Vote
« Reply #78: August 10, 2013, 10:38:25 PM »
I disagree. There are much more wars now, and Dwilight is better off for it.

Maybe right this moment, but that's after a period of relative stagnation. Dwilight was more vibrant back when it was a struggle just to get your realm through the winter intact.

Eduardo Almighty

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Re: Monsters and Undead - more or less? Vote
« Reply #79: August 11, 2013, 01:04:28 AM »
It's very different when you have an empty world to fight against than survive in a consolidate realm facing invasions. We will see BT again, with everyone making peace to fight the hordes and then resume the normal wars after that.

Really!????
Now with the Skovgaard Family... and it's gone.
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pcw27

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Re: Monsters and Undead - more or less? Vote
« Reply #80: August 11, 2013, 08:40:48 AM »
I disagree. There are much more wars now, and Dwilight is better off for it.

My point was that Dwilight had wars and massive monster hordes at the same time. There's no reason to suggest slightly higher rogue spawns will bring wars on other islands to a grinding halt.

Maybe right this moment, but that's after a period of relative stagnation. Dwilight was more vibrant back when it was a struggle just to get your realm through the winter intact.

That's the beauty of it really. People complained about the stagnation caused by the SA alliance. They forget that big alliances lead to big wars.

It's like setting up dominos just to knock them all over. The more time you spend setting them up the more amazing it is when they all topple.
« Last Edit: August 11, 2013, 08:42:30 AM by pcw27 »

Gustav Kuriga

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Re: Monsters and Undead - more or less? Vote
« Reply #81: August 11, 2013, 10:18:43 AM »
My point was that Dwilight had wars and massive monster hordes at the same time. There's no reason to suggest slightly higher rogue spawns will bring wars on other islands to a grinding halt.

That's the beauty of it really. People complained about the stagnation caused by the SA alliance. They forget that big alliances lead to big wars.

It's like setting up dominos just to knock them all over. The more time you spend setting them up the more amazing it is when they all topple.

Big alliances usually lead to gang bangs, not large wars. All you have to do is go see Atamara for the result. What you're seeing on Dwilight is the complete breakdown of the SA alliance.

Tom

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Re: Monsters and Undead - more or less? Vote
« Reply #82: August 12, 2013, 09:34:06 AM »
Interesting comments, thank you all.


I believe we should begin by making the islands more different in terms of monsters and undead. Reducing the rate on some islands, while keeping it on others and raising it on still others. This gives us more variety and it also gives us actual experience with what different levels feel like.

The funny thing is:
The code for this already exists and the rates are already different. Apparently, not so much that anyone really noticed.


This particluar idea continued here:
http://forum.battlemaster.org/index.php/topic,5006.0.html

Chenier

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Re: Monsters and Undead - more or less? Vote
« Reply #83: August 13, 2013, 12:55:39 AM »
How about this:

When a city falls from realm control whilst there are rogue troops present, have a possibility that it will turn into a citadel of the undead. It will be harder to regain it, as the undead would even use the walls of the city (but would not repair them). The city would also then become a hotspot for spawning. Though perhaps the undead from the city would generally not wander all that far from their home. Maybe the same for the towns.

A better twist on this, imo, would be for rogue regions to spawn peasant militias and even recruit rogue militias from their RCs, when available, to help defend the region from conquerors. When in sufficient numbers (their cost to maintain is greater than their potential production), they send rogue troops out to neighboring lands. Basically, monster code with human rogue troops.

My point was that Dwilight had wars and massive monster hordes at the same time. There's no reason to suggest slightly higher rogue spawns will bring wars on other islands to a grinding halt.

Let's not forget here that rogue spawns were NOT uniform. Realms like Springdale had really few, whereas realms like D'Hara and Terran had a tonload. Realms like Terran and D'Hara also do not have a history of initiating any conflicts, and were peaceful realms for most of their history. For years, it really was PvE.

I'm not saying that rogue spawns are bad... but let's not overgeneralize here with simplistic comments like "when there were lots of rogues, there were lots of wars". Because there weren't lots of rogues everywhere, and there weren't lots of war everywhere either.
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egamma

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Re: Monsters and Undead - more or less? Vote
« Reply #84: August 14, 2013, 04:14:32 AM »
A better twist on this, imo, would be for rogue regions to spawn peasant militias and even recruit rogue militias from their RCs, when available, to help defend the region from conquerors. When in sufficient numbers (their cost to maintain is greater than their potential production), they send rogue troops out to neighboring lands. Basically, monster code with human rogue troops.

If the rogue peasants could use the RC's, that would be fantastic.

Tiridia

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Re: Monsters and Undead - more or less? Vote
« Reply #85: August 14, 2013, 06:44:26 AM »
If the rogue peasants could use the RC's, that would be fantastic.

Oooh, that would be quite nasty. They would be the local "freedom fighters". So a strong RC would become a little more like the proverbial two-edged sword.

Jaden

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Re: Monsters and Undead - more or less? Vote
« Reply #86: August 14, 2013, 07:07:18 AM »
That would suck, spending thousands of gold on that perfect RC and it turns on you.
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egamma

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Re: Monsters and Undead - more or less? Vote
« Reply #87: August 14, 2013, 02:14:16 PM »
That would suck, spending thousands of gold on that perfect RC and it turns on you.

And it would be your fault for raising the taxes too high, etc.

pcw27

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Re: Monsters and Undead - more or less? Vote
« Reply #88: August 14, 2013, 10:46:41 PM »
Big alliances usually lead to gang bangs, not large wars. All you have to do is go see Atamara for the result.

That's how it goes down on Atamara for two main reasons:

1. Atamara is smaller so there's nowhere for resistance to safely fester (On Dwilight Aurvandil was an Anti Astroist bastion, sure the king was cheating but even without that everyone who hated Astroism could settle there in relative safety. I believe Barca continues to reject SA)
2. Atamaran players don't take enough risks. Remember this war couldn't have happened if Turin weren't launching foolhardy expeditions to the other side of the continent. Furthermore it couldn't have happened if Leopold didn't have the guts to put it all on the line and declare war on Astrum.

What you're seeing on Dwilight is the complete breakdown of the SA alliance.

I wouldn't say it's a breakdown of the alliance just yet but certainly of the alliance's dominion over the continent.

Sacha

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Re: Monsters and Undead - more or less? Vote
« Reply #89: August 14, 2013, 11:13:06 PM »
It's not that people haven't displayed the guts to take on the big power block on Atamara. It's just that when they did, they sorely lacked in the execution department. Bad coordination and internal bickering among the attackers allowed the Cagilan block to resist them and all but defeat them over time.