Author Topic: Monsters/Undead per Island Discussion  (Read 7629 times)

Poliorketes

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Re: Monsters/Undead per Island Discussion
« Reply #15: August 13, 2013, 07:21:08 PM »
I think the idea someone posted about bandits had something to it.

Peasant uprisings WERE a constant problem during the middle ages.


This could also ADD gameplay, and here's how:
First, we add a few flavours of human rogue forces. Peasant mobs, bandits, something like that.
Then, we add random spawn chances for these, including movement like for monsters and undead. Spawn chances would depend on region stats, so unhappy regions are more likely to spawn them - much like they already do, just enhanced and more common (and earlier than absolute rock-bottom stats).
And then we add options for infiltrators and some other classes to finance rebels, pay mercenaries to pretend they are a peasant mob (oh the surprise when you go facerolling a peasant mob and realize too late it has 60/60 equipment...) or stuff like that. This way, we would not have a random PvE element (well, we would, but it mostly serves as plausible deniability for the real thing), but add another PvP option.

I like it! Anything than gives more 'utility' to gold is good, and anything that give more 'game options' to players is good too!... and this is both!  :)