Author Topic: "Too Much Peace" Revisited  (Read 23212 times)

Bhranthan

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Re: "Too Much Peace" Revisited
« Topic Start: August 28, 2013, 11:11:25 AM »
Good step but i can see many problems coming from this and high vulnerability for abuse.
Perhaps if we put different values for different kind of players?
For example those who rarely complain get a little more value, long term players/medals increase value, new realm members get a bit less value.

Then still mechanics could help.
The game can determine if there is a battle between nobles or just rogues(rogue battles should also be included but with far less value), and also how many.
It can also determine how much looting or takeover activities are being preformed, how many men are lost and recruited.
Can we use those values and their frequency over time?

Also punishing a general for a realms foreign policy is perhaps a bit extreme.
Why not use the value to further reward individual troop leaders/nobles instead.
Perhaps every single noble with an estate could implement war tax on there estate, an extra tax income which they can set by them selves depending on the overall value of the poll and mechanics as stated above(to determine if the realm is at a real war or not).
The tax share possibilities could increase or decrease depending on that value.
And perhaps have a slight effect on the region, with lords not or barley able to get a picture of how much his individual knights get from there extra war taxes, so he wont adjust the knights share for example. This extra tax should also be further untaxable by lords nor Duke nor King.
This will give every aligned noble an extra motivation to join high value realms, forcing low value realms to go to war with neighbours, or split and fight its self.
This will also affect leaderships of realms.
Everyone should get a rough idea of the values of realms on the continents there in or going to.
To see who's values are lowest, medium and highest for example.
We shouldn't focus on allowing new realm members to protest there realm and punish rulers, but simply be able to get to a good realm in the first place, get extra personal taxes from there estate, go to war and have fun.

I can still see many flaws in my own ideas, we would still need to focus on other mechanics to further penalize really large realms.
In case that large realm stops fighting and two small realms are fighting on the other side of the continent, nobles will start flocking there.
A massive alliance block will not likely exist long but what stops one large realm to intervene in every conflict just to keep there value high and the majority of its nobility supporting that?
Battlemaster needs more balancing factors to keep wars long and intense like when i joined in jan 2005 and had my characters fight the Yssrian/Caligan war on the EC, with battles almost every day for atleast a year.
The dev team has already been working on this in various ways and i am happy to see them going into this direction.
Further penalties on large realms in terms of resources or resource efficiency along with restricting alliance and peace diplomacy for them depending on size (so small realms can have more alliances then large realms).
Realms like Perdan, Sirion or Caligus could be restricted to one Ally, and two peace treaties, while small realms like Eponllyn or Fallangard can have several allies and no peace restriction.

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