Author Topic: "Too Much Peace" Revisited  (Read 23151 times)

Vellos

  • Honourable King
  • *****
  • Posts: 3736
  • Stodgy Old Man in Training
    • View Profile
Re: "Too Much Peace" Revisited
« Reply #15: September 02, 2013, 04:01:31 PM »
I've got a simpler solution to this, which will also address short-term fluctuations in how boring a realm is:

The ratings never take effect immediately. Rather, they phase in over a period of, say, two weeks.

Hmmm....

No....that means if a ruler does fix things, he still gets two weeks of punishment.

Changes to indicate increasing boredom should have a time delay: changes to indicate improvement should be immediate. So if you're a ruler and you see you're getting unpopular, you can fix it fast.

Alternatively, give "zero-time-delay" values for informational purposes, but make game mechanics use time-delayed values.

Overall though I still just think that we would need a very, very clear set of norms and rules on how the feature is intended to be used.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner