Author Topic: Too much peace - Part Deux  (Read 5322 times)

Buffalkill

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Re: Too much peace - Part Deux
« Topic Start: August 31, 2013, 11:23:22 PM »
It would also be a valuable analytical tool for the Dev team, as they could monitor trends and changes in the fun level over time. For example, when you introduce a new feature, you can monitor how it impacts the fun score, instead of relying on anecdotal feedback from the forum. Or you might find, for example, tweaking the number of peasant militias causes the fun score to go up or down, and eventually you'd find the optimal level.


Some more visuals: