Author Topic: Wounds worsening or mechanics harassing players.  (Read 8065 times)

Stue (DC)

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i always believed it is more human to kill character than to harass it that way, pushing patience to the very limits.

if i have in-game reasons to retain some character, i will retain it, otherwise it makes no sense to play at all.

such a concept is similar in some other materializations and in my humble opinion, it counters basic logics of playing - formally, we have multitude of choices, but in reality we are heavily pushed to make one and one only choice. it really degrades playability - are we allowed to create some small stories with our puppets, with all limits which anyhow exist, or we, players are puppets of game mechanics?  :(