Speaking from the perspective of a player who has all his characters affected, I think considering the circumstances the devs made the right decision. I see in most affected people a short-sightedness and a selfishness that quite surprised me. Whatever island that'd be sunk, there'd always be a lot of angry people. Even those players I talked about the devs decisions of this I found red-handed on saying 'sink any island but mine' in one way or another.
Remember that in a good compromise noone is happy. Instead of nuking a single continent and erasing a giant chunk of history and culture and whatnot created on that continent, the devs decided to let some 'natural disasters' strike every continent. This way you are allowed to RP it out and still keep your continet's history. Entire realms being wiped because of it is true, but that happened in history too.
Now, imagine that in the real world this would be happening and you'd be forced to move or die. What would you do? What would your characters do? Just erase the devs from this image, and use that in thegame to write and play your characters through this time.
Thumbs up for the devs.
I have mixed feelings about this perspective, so I'm going to give my rebuttal to this:
Yes, we would all like to believe that all everyone wants is a game filled with rich roleplay, politics and cultural intrigue, and let the dice fall where they may. But on the other hand, we are humans, and humans usually like to succeed at things. They also usually dislike failing. Not everyone plays for the same reasons, and when your developing a game you have to take into account the fact that humanity is a vast kaleidoscope of personalities, all with a myriad of differing goals and complex desires.
You can't choose the type of people that play the game, or there wouldn't be a game at all. I think it is a bit arrogant to pretend that everyone in the game is a perfectly virtuous player with only good intentions, who are all playing the game "the right way". There is no wrong way to play the game (unless you're cheating). If a player truly has a stake in their character's success or failure, it is a sign that the game was well craft, and shouldn't be held against them. That's just a natural part of humanity. It's like veganism: perfectly fine if someone wants to take an ethical approach to their eating habits, but completely inappropriate to try and force them on others.
You just can't ignore the human element.But I think the biggest problem is that this idea
seems too unfair. They were talking about sinking an entire island, but instead they went for the middle ground, which was what I was afraid of. If they had done away with a whole island, no one would end up with an advantage or disadvantage. Yes, some people would be angry, but not enough to want to quit, because if their island sinks, all their enemies sink with it, so no one "wins" due to dumb luck. It's all about
perceived fairness.
And by the way, this also isn't really fair to the "winners"- the people who just happen come out on top due to these new circumstances. For instance, I have a character on Far East Island who benefits IMMENSELY from the ice age in the South. This character has been working for years to fight against his enemies down in Kindara, and now I don't even feel like playing this character because the game is making his job too easy. I feel like all the hard work I put into fighting the war was a complete waste of time. I could have just as easily got drunk and watched Monty Python. Hell, I wish I had. It's like if you spent a year working on a project for work, only to have the company decide to scrap the project in favor of contracting it out to someone else. It's like "Sure, I'm still getting paid, and the project is still getting done, but now I have nothing to be proud of". You can't be proud of a victory you didn't earn.
Finally, the fact that this is an event that is happening over time is possibly the worst decision of the entire process. Players are going to be stuck in limbo wondering when the laws of reality are going to return, so they can continue to play on an even field. It would have been much better to enact the changes all at once, like ripping off a band-aid. Slow = excruciating.
Something needed to be done, and so they did something. At least we can say that. I think it is worth mentioning that the dev team are unpaid volunteer hobbyists, as opposed to a team of paid, trained professionals with a 40-hour work week. And for what it's worth, this event is both more
interesting and (relatively) more
realistic that just simply sinking an entire island.
I think the devs did the best they could, and even if every decision they made was wrong we need to give it a chance.