Author Topic: Noble density per realm - Dwilight  (Read 83146 times)

vonGenf

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Re: Noble density per realm - Dwilight
« Reply #195: November 25, 2014, 03:00:42 PM »
* A Rural can also be converted to a Townsland or Stronghold and a Townsland can become a City.
* Likewise a City can become a Townsland and a Townsland or Stronghold can revert to Rural which can then become Badlands or Woodland.
* Actions could be introduced that players can use to change region types but some changes might be secondary in nature (overpopulate a Rural while not importing enough food will cause it to become Badlands for example)

So that a realm can increase its tax base by signing peace with everyone and micromanaging its regions? No thanks - if a realm wants more cities, it should have to grab them from its neighbour. I like that the map is fixed - it's the politics that is not fixed, and that's where the fun is.
After all it's a roleplaying game.