It's a roleplaying game, yes, but there's also a competitive element. It's natural for realms to strive to expand and conquer new lands, but the fact that most stable realms are able to hold nearly 1 region for every noble means that it's too easy to hold a region. Yes, we want realms to strive for world domination, and it's up to the game to make it hard enough that it's not boring, and easy enough that players are not discouraged. It's a delicate balance.