Author Topic: Add interdependency among different classes  (Read 2417 times)

bofeng

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Add interdependency among different classes
« Topic Start: May 01, 2014, 06:45:52 AM »
The beauty of this game is the social aspect, and this idea is to enhance it by adding interdependency among nobles.

I suggest we add character sub-classes or unique paraphernalia that increase interaction among nobles. For example:

- Weapon Master: spends time to boost weapon production like siege engine and repair weapons for the whole army.
- Food Transporter: can carry a lot of food with them, moves slower, but can feed other nobles' troops upon arrival.
In old times, there was a saying: "Food and fodder should go before [ahead of] troops and horses" (sorry for the poor translation).
- Jester (very unique staff): boost morale for troops
- Army Treasurer: can distribute gold while in foreign territory.
- Rider: can move two regions per turn when without a troop
- Recruiter: can recruit troops faster and cheaper for other nobles
- Trainer

These are just examples. The point is to force nobles to interact with each other and to make them feel they could be very unique and important without being a lord.

Currently, we only need an active noble to gather scout reports and an active Marshal to give orders. And everyone don't need to really interact with others. They recruit soldiers, train them, buy provision, prepare wages, and set ling settings, all by themselves. Maybe we just don't let everyone do all the tasks, but separate the jobs into different roles.

Interaction can add fun and opportunity for more role-playing. More nobles will have to be involved in military planning, and preparation. And that will add fun and help with player retention.