Author Topic: Die2Nite  (Read 144423 times)

Nerukou

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Re: Die2Nite
« Reply #285: July 09, 2011, 02:07:24 AM »
I remember playing this, back when it was still beta. Are most people still idiots, or has the general IQ of the member base improved in the months since?

Zakilevo

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Re: Die2Nite
« Reply #286: July 09, 2011, 02:42:50 AM »
they are still idiots. but when you play in bigger maps there are fewer morons.

Bael

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Re: Die2Nite
« Reply #287: July 09, 2011, 10:51:54 AM »
Guess what I forgot to do again? 2nd veteran town, second time I forget to log in before day one attack...

Mad skills dude  :P

Nathan

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Re: Die2Nite
« Reply #288: July 09, 2011, 01:00:25 PM »
Mad skills dude  :P

Yeah! I heard if you do it three times in a row, you get a special prize! xD

Bael

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Re: Die2Nite
« Reply #289: July 10, 2011, 12:15:20 PM »
Yeah! I heard if you do it three times in a row, you get a special prize! xD

Yep, I'm currently making it... sorry to spoil the surprise, but it's a conical hat with a big "D" on it  ;D

Bael

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Re: Die2Nite
« Reply #290: July 14, 2011, 10:52:34 PM »
Our current town has 12 heroes in it :D

How are things going with the other coalition (hereafter referred to as Coalition Alpha)?

squishymaster

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Re: Die2Nite
« Reply #291: July 14, 2011, 11:45:53 PM »
That sounds awesome for coalition beta?  Alpha just finished a thirteen day stint in a decent town that was a distant town for 100+ soul point folks.  I believe we're going to join another one today or tomorrow.

Bael

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Re: Die2Nite
« Reply #292: July 16, 2011, 06:37:40 PM »
That sounds awesome for coalition beta?  Alpha just finished a thirteen day stint in a decent town that was a distant town for 100+ soul point folks.  I believe we're going to join another one today or tomorrow.

Hey, that sounds awesome! My current goal is to make it past the 10 day mark. Then 20 would be my upper goal :) (my other goal is to get "Viking" title from pillaging).

Telrunya

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Re: Die2Nite
« Reply #293: July 16, 2011, 08:17:54 PM »
We just got out of a Town where we survived 13 days, that was very nice. Now we got into a new town full of griefers, stealers, people with 20+-shunned history and other not-so-friendly people, so we're trying to kill ourselves and not waste our days there.

Zakilevo

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Re: Die2Nite
« Reply #294: July 19, 2011, 11:34:38 PM »
omg we survived 500 zombie spike in day 7! YAHOO~~~~!

Nathan

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Re: Die2Nite
« Reply #295: July 20, 2011, 12:21:59 AM »
omg we survived 500 zombie spike in day 7! YAHOO~~~~!

Indeed we did, I was quite surprised. 2 free days ahead of us now. Shame the new season starts tomorrow, so we probably won't get those points :(

Zakilevo

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Re: Die2Nite
« Reply #296: July 20, 2011, 12:37:52 AM »
what?! that blows!

Bael

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Re: Die2Nite
« Reply #297: July 29, 2011, 12:24:05 PM »
How are things going in Alpha with season three? In beta we are in 4 different towns lol :D

Last night the gates got left open in my town, so I"m one of four survivors. I was over the town, so hopefully we all get wiped tonight. I wonder if the hero-days for LMS still work the same?

squishymaster

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Re: Die2Nite
« Reply #298: July 29, 2011, 12:54:44 PM »
Wow that is a number of towns to be in within a week.  We are on our first town still on day 7 at the moment.  Though zombies have risen to the 240-340 range and we only have about 240 defences so not looking great for tonight especially since most of our effort has been in getting a 35 point defense structure that still isn't finished yet.

Telrunya

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Re: Die2Nite
« Reply #299: July 29, 2011, 01:38:16 PM »
Yeah, we went from 100 Zombies to 200+. After day 5, they really start growing. And with the new system, we don't have a Search Tower and our Architect's Study can't be build since we need Vodka or something :P