Author Topic: Huge lose of believers due to weekly Temples and Shrines Upkeep  (Read 4598 times)

T0mislav

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Well... actually no.

Priest has options to eject non believers from their estates - even the Lord.
So, why such options exist if all mechanisms are made to create using of such options:
- using such options need enaugh believers
- securing enaugh believers can be done by building tempes and/or building shrines
- temple can be constructed only by region Lord, while shrines can be constructed by priest
- game mechanisms are making shrines completely useless

This way in practice game mechanisms secured that it is not possible to get enaugh believers to use most of options that priest has.
So, preast game practically turns into preaching with game mechanisms that are securing that region will always have major religion of its Lord

Indrik said: "We need less religious tolerance, not more."
With game mechanisms that are securing which religion will have absolute dominance in some region (that is religion which the region Lord is following) there is no need for "less religion tolerance".  There is no need for priests to fight (by preaching) for followers, so there is no need for them to grow intolerance duo to constant arguing and fighting for zones of influence when their zones of influence are already detetermined by region Lords.

Shortly to say, priest game is heavily crippled by game mechanisms that are making shrines completely useless, that are making most of priest actions completely useless.
Game mechansims are supporting state religion, so in practice religion of region Lords is almost certainly determined with the realm the region Lord is member of.
All stated is restricting the priest game mostly on preaching in regions where region Lords are follower of the faith what is mostly inside the realm borders (or within the borders of some alliance or federation).
« Last Edit: July 14, 2014, 02:33:44 PM by T0mislav »